blackhornet's Recent Forum Activity

  • It's changing because it's outside of the trigger, and the value is changing randomly.

  • So, I don't know if this was a demo-translation typo, but the animation name is wrong. It should be "NPC0"&NPC.Level.

  • OK, I see now, it's the animation.

  • Sorry, I've come late to the party. So what isn't working in your example?

  • Can you use another file service? 4shared wants to change notifications in my OS, and I'm not going to let it do that! Dropbox is the safe standard.

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  • Yes, that's the flow to follow. I can't answer what the errors could be. The thing to keep in mind is that this all takes time, so you want to be sure you block the user from doing anything before you get "On leaderboard displayed". You would use that event (and error) to unblock the user (if that's appropriate).

  • The 'On' triggers should always be at the top level of the event sheet. You don't want them 'under' the calling event. That's what makes this async. You make the call, then outside you add success and fail triggers, and keep going from there. You should have six individual triggers, a success and fail for each of the three calls you make.

  • fredriksthlm is correct. You are not calling the interface correctly. All of those calls are asynchronous, which means you have to wait for the trigger to occur before proceeding. If it worked before, then you just got lucky, but given that you have a second authenticate 'in case the first one fails' implies that you have had issues before, and 'fixed' it with a second call. That's not the fix.

    You may need to alter your code to block events while the async calls run.

  • The range is 0 to 4, so you want: floor(min(x,99)/20)

  • You can use a Timer that toggles visibility, and just have it start and stop based on input, with the added step of making the muzzle flash invisible, just to make sure, when you stop.

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  • Works for me too. Not all keyboards are designed the same, and they are not designed to be game controllers. There are only so many keys you can hold down at the same time, before it just doesn't work. You will find other threads discussing this. You should reconsider your interface.

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blackhornet

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