Have you disabled the bullet?
https://www.scirra.com/manual/15/sdk
It's described in there.
https://www.scirra.com/tutorials/253/ho ... tform-game
This should have been the second tutorial you worked though, before starting.
v1.0.1 is available. Cleaned up the Menu layout so that the puzzle dimensions can be set from the menu code, for both landscape and portrait modes.
(Addresses twimstudio's issue).
"On bullet created" is too late. When you create the bullet in the context of the current enemy, set it there.
You'd have to post what you've done, for any specific help.
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It's easier to use a family. Then you test ball - on collision with family, and you address each one.
Yes.
No, Wait is not blocking, it pushes the events below it (Move...) to run on a thread after the wait period. You should use a timer to managed timed events.
You can't do this in C2 as is. C2 uses floats internally, but a hash calculation must use integers. There is a hash plugin. See if that is sufficient. Otherwise you need this written in your own plugin.
Member since 28 May, 2012