blackhornet's Recent Forum Activity

  • If the enemies X position is > the players X position, he's on the right. If it's less, he's on the left.

  • "Pick by UID" is on the object itself, ie: Sprite:Pick by UID.

  • Check Enemy.Count = 0

  • Click on a point first.

  • You have to watch "Is overlapping" - manual: True if any instance is overlapping any instance of another object.

    Put a For each before you overlapping test, to test each one, and you can switch NOT overlapping to an Else. Works then.

  • Looks fine.

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  • (Ninja'd)

    The problem is you have conflicting behaviours. Solid is saying "don't move over a certain object", and Pin is saying " ALWAYS move relative to the parent". You can't have it both ways - something has to give. So it seems Pin trumps Solid. It's not clear what you would expect to happen. Do the Blobs stop moving or do they stop the player from moving. The last won't happen as the Pin mechanism is one way. Player affects Blob, but Blob does not affect Player.

    People keep trying to use behaviours with Physics, but Physics doesn't behave well with any other behaviour, in general.

  • Fiammaoscura In your screenshot you are picking a random instance and THEN checking if it is 100%. You should swap those lines so it first picks the 100% balls, then picks one of those. korbaach's solution may make this point moot, but still worth noting.

  • You should be able to use global variables. Use a function to set your score and every time the score changes check if you've reached your threshold and adjust the variables as appropriate. Using a timer instead of "Every X" will give you better control, and you can stop the old timeout and reset it to it's new value.

  • But it does fire. Add a second (different) Text object and set it to "was met" right under the first Text object. It gets set. The problem is your second part of the OR gets run but picks nothing - so there is no Text object to set at event 3.

    This is a side effect of C2 both checking and picking at the same time. You get these odd side effects. You need to change you logic to account for this.

  • It might depend on the effect. Which one are you using?

    Edit: are you incrementing the value first?

  • I was going to say that it's probably the Layout Transition plugin, but I see you just posted on that thread.

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blackhornet

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