Add the timer behaviour (type=once) and set a random value for the next period when the timer expires.
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Having a quick look at what a ".fon" is, I don't see the value in supporting a Windows 3.x font format, so I'll have to say, no. Sorry.
Computers have a maximum range for storing integers. Javascript is further limited. What are your minimum/maximum numbers? Unless you start at 1, you can probably use a scaling factor to get accurate values.
"Is scored" can never be true as you only set it if it is true! Just move the 'Set text to score' up to event 20.
What you have should work. You probably are safest using fixed GUIDs to sync between two clients.
Are you destroying any initial objects using the container before creating your player "on start of layout"? If the old one is still there, scroll-to will try to incorporate both.
Don't try to treat these as three separate events, they are not. Use sub-events and ELSE to break out the conditions:
On key pressed
(sub)->IsMoving
(sub)(sub)->isLeft -> event 3 stuff
(sub)(sub)Else -> event 2 stuff
(sub)Else ->event 1 stuff
Just use "Pick by comparison" to find your value and then Sprite.PickedCount contains the count.
Add the Timer behaviour to the Spitter object, and set a random interval for each. The "On Timer", do your "Spit" code.
Member since 28 May, 2012