99Instances2Go, no you can start at 0 if you Push. Try it.
You missed — 's point. You can't do scaling & dt inside a timer. That part needs to be done every-tick.
http://www.blackhornettechnologies.com/ ... rTime.capx
Object.Count > 0
The instructions tell you how to alter your source file to downgrade the version number so you can open it in the stable version.
You need to post your events. There's no reason Stop Loop shouldn't work.
https://www.dropbox.com/ is the standard here.
No. You should post a CAPX so people can see and help.
You can't bury the Every X seconds under a For each. Add Timer to the enemie and set it to repeat at 2.5 seconds.
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https://www.scirra.com/manual/126/system-expressions
CanvasToLayer/LayerToCanvas
What problems are you having?
Sprite.Count will be zero when all are destroyed.
Member since 28 May, 2012