martdsam's Recent Forum Activity

  • you added the solid behavior in TileMap? If yes and no work. Try adding behavior 8 directions in the jetpack.

  • Thank you all for answers!

  • It would still consume the same amount of memory regardless if you use tilemaps, tiledbackgrounds or sprite if the whole image is imported.

    Perfect! Now I understand. Thank you so much!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Since it is static background.... I suggest having each object as sprites and make the repeating images as tiled background.

    Thanks for the answer!

    I read this post (https://www.scirra.com/blog/112/remember-not-to-waste-your-memory) and I understood that the same images should be separated and placed as background. And unique images should be separated and placed as sprites. But I still have this doubt ->

    Would I be wrong to create a tile map 1280 x 768 and separate it into 256x256 blocks? And mount the background with 256 blocks as a puzzle. Or it would be like to play the whole picture?

  • My game has a 1280 x 720 resolution and is for mobile devices.

    The game features a background image in the same ratio 1280 x 720.

    What would be the best way to apply this fund without losing performance?

    It's just a background art.

    Sry my bad english! Thanks

    This would be an example:

  • Is this what you are after ?

    https://dl.dropboxusercontent.com/u/108 ... acter.capx

    Yes that's right. It would be because of the ping pong option in sprite ? Thank you so much!!

  • There are a few ways you can do this, just depends exactly what you want. You can lower the collision box to below the sprite animation to give the effect of floating, it will look like the animation is moving above the ground. You could also have an invisible sprite with platform behaviour set that moves about and pin the flying animal to it at the point above the ground you want it. This would allow it to float while keeping the platform behaviour, which I think is what you want?

    Yes that's right Think of dracula . But he does not fly up.

  • Nothing?

  • I want to create a character walking normally.

    This character can turn into a flying animal.

    But I have problems with the collision points.

    How do I walk an animation on the ground and the other float?

    All while maintaining the specific points of collision.

    I do not want the floating animation fly off the scenery. I just want to let her off the ground.

    Thanks and sorry for bad english

  • I buy the product and everything works.

    But after closing the game and reopen the product is not found.

    "Has product" does not work.

    Can someone help me please

  • Increased difficulty.

    Achievements added.

    New art.

  • Congratulations

    Thanks

    Soon the game will have a new art. :3

martdsam's avatar

martdsam

Early Adopter

Member since 20 Mar, 2016

None one is following martdsam yet!

Connect with martdsam

Trophy Case

  • 8-Year Club

Progress

8/44
How to earn trophies