martdsam's Recent Forum Activity

  • Neither, each enemy can have its own instance variables. If enemies share the same instance variables you can put them into an enemy family and use enemy family instance variables.

    The problem is that the values change. For example, in the first stage enemy1 has 250 speed and 2 of life. When you arrive in phase 2 this same enemy will have 300 speed and 3 of life. If I put the variable inside the own enemy I can not do this, it will always be created with the initial value which is 250 speed and 2 of life. Thanks for answer.

  • Hello friends!

    I have the following question.

    I have several enemies in the game, each has its speed, spawn time, attack time and etc ...

    What is more correct:

    1 - Each enemy has its global variables.

    2 - Create an array for each attribute of the enemy.

  • I use the native plugin construct.

    In INTEL XDK you need to go third-party plugin and add admob plugin: cordova-plugin-ad-admob.

    Have you created your account on the admob website and made the appropriate settings?

  • I use and works perfectly for my android game.

    Add event Preload interstitial too.

    You've compiled and tested? On the desktop you will not be able to test.

  • What is going on? Not appear? It happens a mistake? It happened to the banners and interstitials or just one of the two? You can also show your code to make it easier to help

  • Send your .capx. Or show your code to be easier to help.

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  • In the editor screen? If so, do the following. Close tabs why you do not want to open, leave only what you want, then make any changes that require save, save, close the program and open it again. I'm not sure, but try.

  • I just noticed that the flickering nearly disappears when turning off WebGL. Turning on "Pixel Rounding" also seems to help but only on TileMaps containing a few Tiles. But that can't be the solution, right? Did i something wrong or is this an Construct 2 issue?

    Not only tilemaps.

    In tilebackground also occurs.

    The size of the layout and the screen influence the problem.

    If the layout is less than 800 x 600 the problem does not occur.

    Perhaps this is to be a very large layout with a far far.

    The pixels are very small and the screen can not "render".

  • I tried something different, but found the same problem.

    https://drive.google.com/file/d/0B8o9UW52GFNZNXplZ1F3Nm85QXc/view?usp=sharing

  • Not published yet my games in IOS to be very expensive. But I will save your link to the future. Thank you!

  • Hello! Show your code to make it easier to help you.

  • In the project configuration in Full Screen in your browser may resolve your problem.

    I'm not sure it will solve. Test to know.

    https://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

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martdsam

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