Dani's Recent Forum Activity

  • hi, sorry for the late reply.

    webdynamic I see my capx doesn't work anymore since all the update

    but all I did was create 6 "grey" balls around the one that get hit, those are the 6 potential positions (maybe 4 is enough(?))

    then, juste update and check if free

    for the inital position, each have their own local x,y coord variable, if y=impair, I just add +20 at their objet.X

    robert that is planned, but I still don't know how I'll implement this (procedural, table?), I've already had a line at the top that make the bubble progressively go down

  • Hi!

    update v002 :

    • explosion sprite
    • bubbles fall faster
    • score + combo bonus

    Play v002

  • Hello ! <img src="smileys/smiley2.gif" border="0" align="middle">

    Here is my second "arcade" game, after the tetris I wanted to try a "Bust a move"-like game. I still need to polish it but its playable

    Play

    controls : use the mouse to aim. <img src="smileys/smiley12.gif" border="0" align="middle">

    known issues :

    • hitting the wall near a bubble when there is not much free "space", the bubble doesn't find where he must go.
  • nice!

    It reminds me of this, maybe you know this game :

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  • 60fps (chrome)

    58-59fps (firefox)

    for me

    (nvidia560ti & intel E8400)

  • thx guys!

    yes those buttons work already

    I was planning to put some pictures on them :) but I'm gonna remove them for the scirra arcade version.

    I've already managed to fix some overlapping issues, but now I need to fix some control problem :

    -when you hit left (or right) 2 times, it sometimes moves 1+2 blocks instead of 1+1

    I like those games since I played the gameboy and arcade games a lots.

    I maybe gonna do a "Bust a move"-like game next or improve my breakout game.

  • nice

    my first project with construct2 was a Breakout clone :)

    -> my game <-

    not finished yet)

  • I've tested it few days ago, nice work!

  • well that's strange... And I have no idea how to fix this.

    By the way, I updated it :

    http://dl.dropbox.com/u/56776366/tetris_5/index.html

    v1.1

    • instant drop by pressing [Up Arrow]
    • a ghost to help see where the piece will fall (like in some newer tetris games)

    known bug :

    • some overlapping detection problem
  • Hello guys,

    I made a tetris clone (like the gameboy version). I tried to submit it into the arcade but they said the keyboard controls doesn't work. (And of course it works for me, I tested it with different browsers and pc's)

    Could you test it out?

    Here is the link

    http://dl.dropbox.com/u/56776366/tetris_5/index.html

    the version that I submitted

    Controls :

    [Enter] to play

    [Left Arrow][Down Arrow][Right Arrow] to move the pieces

    [Numpad 0] or [Space] to rotate pieces

    thanks

    <img src="smileys/smiley1.gif" border="0" align="middle">

    -------------------------

    update v1.1 :

    • instant drop by pressing [Up Arrow]
    • a ghost to help see where the piece will fall (like in some newer tetris games)

    known bug :

    • some overlapping detection problem
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  • Hi, I'm Dani! I like old gen games (snes, master system, gameboy,... ). I mostly inspired by them and I'm trying to breath them new life.

    I'm working on a platformer game with Construct Classic, and I exploring html5 games possibilities too.

    I am a 3d graphist.

    See ya <img src="smileys/smiley1.gif" border="0" align="middle" />

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Dani

Member since 21 May, 2012

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