GamerGon's Recent Forum Activity

  • Michal11 agree.

    If you are making more than 100,000 thanks to a third party middleware, then you can pay 2,900 for it!

    They have to earn money to survive too.

  • That's complicated about Android versions... my version was 2.3.1 and got black screen.

    <img src="smileys/smiley11.gif" border="0" align="middle" />

    Here apphub.appmobi.com/csd/ControlPanel.aspx

    • App building -> Android -> Build test -> It shows "Android 2.2". In "Details" tab you can choose between Android 2.1 and 2.2 only.
  • With appMobi I did the same thing on my Galaxy S2 running Ice Cream Sandwich (4.0.4) and I get Black Screen too.

    forums.appmobi.com/viewtopic.php

    I think they don't support all Android versions.

    I tested the same project on my Galaxy Ace (Android 2.3.6) and it worked perfect.

    I'm sure I've read Android support for 2.2 version somewhere but I can't find the link on appMobi's page.

  • :O

    Ok.

    I'm sure I read it somewhere before they put it there when I bought my license.

    Anyway.

    You're ready now :)

  • The cake is... is true! :D

    The sad thing is I'm at work now, so I have to wait till night (14:11 here in Chile) to install r100 and try it!

  • Uh? Too much.

    I think you don't deserve the RTFM badge hahahaha

    Following tutorials you would learn all of this by yourself. First of all, do that.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It's here! :D

  • Or read scirra.com/store/purchases when you click on "Download License" <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Waiting for 0plus1's tutorial :)

  • shinkan thank you! I knew that something like that had to exist.

    Thank you very much :)

    I will try it as soon as I get home.

    SullyTheStrange thank you for your time and suggestion too :)

  • Ashley are you sure? In r99 when I add a family behavior it renames like Physics2 in every family member if they already have Physics behavior added. Then, the family member would have "Physics" and "Physics2".

  • Hi guys!

    I'm starting to use families since my license upgrade :) and just realize that families are made for attach behaviors to all the members but not to apply the action to all of them at the same time but just for the member that triggered the event.

    I understand that families were made that way. I've read scirra.com/manual/142/families and of course "Laser", on collision, has to destroy only the enemy family member that triggered the collision...

    ... but if I want to destroy all the members on the family "enemies" when any collision between laser and enemy happens?

    Is there a way to do this without doing it one by one?

    Similar to what I need is:

    Family: "myFamily".

    Content of "myFamily": 20 different sprites.

    The 20 sprites behavior: Physics.

    The sprites are moving randomly on the screen and when one hits another, I want to destroy all the "myFamily" members.

    I tried:

    "myFamily" -> on collision with "myFamily" -> "myFamily" destroy.

    But this only destroy the collisioners.

    Thanks for your time guys ;)

GamerGon's avatar

GamerGon

Early Adopter

Member since 18 May, 2012

None one is following GamerGon yet!

Connect with GamerGon

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies