yuquanzhou007's Recent Forum Activity

  • Please Save Me

    My new game "Please Save Me!" is now on the Chrome Web Store.

    The good news is that it is absolutely free!!!

    Check out the following URL: Chrome Web Store

    <img src="http://please-save-me.yolasite.com/resources/ScreenShot1.png" border="0">

    INTRODUCTION

    Please Save Me is created by DUSTEDGE. This game talks about a tiny little greedy man was punished by god. He was sent to a little island which is under risk of sinking.

    GAME MECHANISM

    This game is a physics game which uses Box2D and Construct 2. It uses the most recent technology of html 5. Any platform as long as it has a browser which supports html 5 can play it. But the performance will be optimized on PC since it really needs WebGL to perform better. So it is still necessary to publish specifically on other platforms such as android and ios.

    RELEASE DATE

    "Please Save Me!" has been released on Chrome Web Store. Ios and Android version will be released 1 or 2 month later.

    LICENCE

    Feel free to look through this game, anything involves licence, sponsorship,or advertisement contact me or go to

    Web Page

    DUSTEDGE A bit crap web page though

    " Please Save Me! " Web Page

    Trailer

    Trailer

    <img src="http://please-save-me.yolasite.com/resources/ScreenShot2.jpeg" border="0">

    <img src="http://please-save-me.yolasite.com/resources/ScreenShot3.jpeg" border="0">

    BTW,Please Rate My Game!!Haha

  • Useful information!!

  • It is good to have 30 shells in the screen without degrading the performance much

  • You could use the bullet behavior:

    +PlayerSword collides with Enemy:

    ---Enemy:Bullet:Set speed: 400

    ---Enemy:Bullet:Set angle of motion: angle(player.X,player.Y,self.X,self.Y)

    ---wait 1/4 seconds

    ---Enemy:Bullet:Set speed: 0

    If the enemies move with some other behavior then stop it's motion, disable it, move with the bullet behavior then re-enable the it after the wait.

    You could also use events or Custom movement like yuquanzhou007 suggested, whichever method you prefer.

    um.............interesting methods,good thinking

  • no worries, good for you to figure it out

  • really cool feeling of the character. BTW,How did you do the ejected casing?physics behaviour?

  • Use custom movement? Or set the position of the enermy everytick..........

  • have you set the parallax of your GUI Layer to 0,0?Also double check if your sprite is in GUI layer. It would be great if you can upload your capx file.

  • Awesome plugin, I really need this!!

  • Try Construct 3

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  • also check if all the origin points of that whole animation is in the same place

  • Better only stick to one or two.

  • choose the solid object you want in event sheet and then disable the solid property

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yuquanzhou007

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