nvbenegra's Recent Forum Activity

  • Nevermind, I just found the information I needed.

  • I don't think there is any way to register, unless you want to register a trademark (R), or a patent. What you should do instead is have the clients sign a Non-Disclosure agreement (NDA), if you're presenting something.

    If you're worried about someone stealing your idea, there's not really much you can do, except trying to prove that it was your idea originally, if it comes to that. One way to secure it is to burn a DVD with the source files, and posting it to yourself and keep it unopened. The Date on the Postage stamp can work as some kind of protection.

    If you're talking about Music or Art, Literature or something like that what you can do is to register the song with ASCAP or something similar.

    ASCAP, BMI and SESAC are not for copyright registry. They promote the use of your material and collect your part of the deal you made with them wich is probably a 50/50 deal. (This is another topic)

    You register your ownership at somewhere like copyright dot gov < and then you go to any of the three mentioned above if you want to.

  • And for the record I have my degree in music business. I just wonder if it works the same for video games.

    I believe its the same precautions but that there might be exceptions.

    If I do not get any clear answer to this I will assume that

    1. Whoever knows the answer has not seen my post.

    or 2. None of you actually knows how to work it on the non-exclusive business or the business at all.

    I don't mean to sound hostile. It's just that there is still unanswered doubts regarding this topic and whoever knows don't like telling how it really is to me and/or any of you.

  • You don't just upload something to the internet.

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  • If you want to promote lets say "my game" and you need to do whatever changes you need to, same as songs, literature etc etc... if you actually copyright it yourself and say it is yours before somebody else do it, then legally you appear as the owner of the material because it will be stated like that.

    Then if somebody wants to sue you or whatever then its time and money consumed by it.

    Now, I guess my real question is:

    What are the right steps and precautions to follow when

    1. You make a game

    2. Present it for a non-exclusive license deal

    3. When you actually give the material to the client

  • I got some questions regarding this and other topics.

    Are you suppose to register your intellectual property before presenting it to your client?

    If not then why not?

  • Mouse clicks — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/mouse-clicks-2686

    <p>Mouse clicks</p><p>Including a folder containing 6 audio files</p><p>3 .wav 16 bit 192kbps</p>

    • Double Click.wav
    • Left Click.wav
    • Right Click.wav

    <p>3 .ogg 16 bit 192kbps</p>

    • Double Click.ogg
    • Left Click.ogg
    • Right Click.ogg

    Use this topic to leave comments, ask questions and talk about Mouse clicks

  • Rock Paper Scissors Online — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/rock-paper-scissors-online-2679

    <p>Signaling type multiplayer template for a Rock Paper Scissors game. Easy to re-skin.</p><p>*Log in screen</p><p>*Choose your name</p><p>*Easy to re-skin</p><p>*Online multiplay</p><p>*Windows and mobile ready</p>

    Use this topic to leave comments, ask questions and talk about Rock Paper Scissors Online

  • I love the way this game looks. Hagane*NinjaGaiden*GoodlookingCyberWorld.

    Are you working with a sound designer?

    I would love to help on the sound effects.

  • Got it. Thank you.

  • I know what it does.

    I don't know how to use it.

    The code for it, maybe?

    I tried to make a fq. Volume. Graph

    display.

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nvbenegra

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