I am facing text object update issue.
game start with 219 objects and while execution creates 30+ more objects and deletes as well.
I am using every 0.4 seconds as a loop as no option to work with native looping like while/for etc....
But when I start game again (not thru browser refresh or construct 2 play button), it doesn't release memory and stop updating static text objects (static instance of same object).
It is client game so can't disclose here.
Any help will be helpful.