Hi tap!
Great work here!
QQ: any particular reason that comes to your mind about this situation I'm facing: I have a simple sprite with physics enabled that has a force applied on it according to the left-right and front-back tilt of the device ( getting the values from the Touch plugin ). All works just great in XDK, but after building with "Test Anywhere" and installing on my device ( Android 2.3.6 ), it won't work. The sprite behaves like it would have just the gravity enabled. No vibration when it touches the sides ( while in XDK works OK ). Further more, somehow it seems like the XDK does not update the app after every export from C2. Is it possible to use some cached version? Noticed that this won't happen if closing and re-launch the XDK, but this is painful :)
Here is the URL for my capx, if you could have a look: box.com/s/66jmk04yffllihyxu7ga
Oh, and one more Q, a little offtopic: why would G. Play report the app-lab as incompatible with a device using android 2.3.6 since the min. required is 2.1?
Thanks!