xyboox's Recent Forum Activity

  • So, what if I'd need to remove one of the objects from the string, or add one, somewhere in the middle? Can this be accomplished?

  • Excellent, thank you! Please close this topic, or mark as solved.

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  • Great! Thank you!

  • Hello,

    I believe the push() method is not working properly. Instead of inserting actual values, it only pushes "". The .capx is here: http://db.tt/VWmS2a3N

    Thank you.

    LE: The problem seems to occur when the width, height and depth is set to 0 ( zero ) as initial ( which I should in order to avoid empty values on push ).

    Does not seem to be browser or OS related.

  • newt : yes, I'm planning to add speed (allowing you to choose how much time between two points), and resetting the behavior.

    Hey, any updates on that speed? Would be very nice to have it :)

  • Excellent news tap! This tandem ( C2 + appMobi ) is getting more and more exciting every day :)

  • tap, it is for sure exactly what I need. And... I hope I'm not crossing the line saying that if geolocation could make it for THE list it would be fantastic for my needs. After all, if there's anything else other then publishing a HTML5 app as native that really makes the difference for appMobi, that would be the access it offers for the devices capabilities through its API. So, having all of this added to the C2 plugin( at some point in the future, maybe...?) would very much make it even more valuable.

    So I'm waiting further for THE update :)

    Many thanks!

  • Hi tap, back with a quick question: any chance to have in the near future any events/actions for the device's camera implemented in appMobi? Thanks!

  • Thank you tap, will look for an answer in appmobi's forum.

  • After a few hours of "training" I learned that building the app after pushing the project to the cloud will not actually output the latest version of the app, but instead I need to "Live update" it ( as per attached screenshot ). So now it works as supposed to.

    However, my second issue, related to the app-lab incompatibility still stands. Any solution for that, tap?

    <img src="http://img152.imageshack.us/img152/9837/appmobi.png" border="0" />

  • Hi tap!

    Great work here!

    QQ: any particular reason that comes to your mind about this situation I'm facing: I have a simple sprite with physics enabled that has a force applied on it according to the left-right and front-back tilt of the device ( getting the values from the Touch plugin ). All works just great in XDK, but after building with "Test Anywhere" and installing on my device ( Android 2.3.6 ), it won't work. The sprite behaves like it would have just the gravity enabled. No vibration when it touches the sides ( while in XDK works OK ). Further more, somehow it seems like the XDK does not update the app after every export from C2. Is it possible to use some cached version? Noticed that this won't happen if closing and re-launch the XDK, but this is painful :)

    Here is the URL for my capx, if you could have a look: box.com/s/66jmk04yffllihyxu7ga

    Oh, and one more Q, a little offtopic: why would G. Play report the app-lab as incompatible with a device using android 2.3.6 since the min. required is 2.1?

    Thanks!

  • For anyone who's interested, I've written a small utility for generating Sprite Font files. Available here: GiveYourFontsMono(spacing)

    Requires .NET 4 be installed. Usually available through Windows Update.

    Just enter the character set, set the parameters, and save the file.

    Very well done, Sir! Thank you, big time!!

    Integrated in C2 would really be a killer. Ashley?

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