Alcemon's Recent Forum Activity

    Thank you for this

    Everything looks tasty but I do really believe that Tilemaps (which were supported in Clasic so maybe some code is salvageable) are what would benefit a larger amount of games.

    The "convenience" choices like debug, modularity and instance search are that....conveniences. Anyone that has been using C2 for longer than a month has already learned how to "dance around" those limitations.

    And yes, I agree with the people in this thread saying that it's too early for multiplayer. It is a big feature for you to implement, a hard one to use and not all games want to be multiplayer anyways.

    Anyways, my 2c. I would be happy regardless what you choose to throw our way <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello, I had this problem some months ago and since I could not find a clean solution, I just applied an upward force every tick that approximately cancelled gravity on the one object that I needed to be gravity free.

    Hope it helps

  • Hello everyone, is there an official way to read the boolean attributes "Immovable" and "Prevent Rotation" from the Physics behavior?

    From the event interface you only get access to "is sleeping" and even when you go for systems expressions like "Sprite.Physics.?" you cannot access them (probably because they are boolean).

    As a workaround, I created instance variables to store these values but I was wondering if there was an easier way or if adding these to the event graphical interface was eventually planned.

    Thanks in advance, as always quite happy with C2 <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hello all, I am also slowly moving forward to the point I need something similar.

    How do people feel about using XML? That should also be a fairly customizable solution.

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  • +1 To the list of users afflicted by this bug (Windows 7 Enterprise, Intel GPU).

    I wasn't able to realize the sequence of steps before but getting these has been consistently destroying hours of my work (as I explained in this thread asking for auto-saving)

    Keep your work safe with C2's backup options ?

    Kyatric , I use this to its fullest most paranoid settings and it will still not protect your work from this bug unless you break your concentration to manually save.

    This is why I think a timed save is necessary.

  • Hello there AnD4D

    1) About reverse animations: I also got a (more complex) workaround although I must confess that I did not try your method before. Thanks for the tip I will certainly experiment with it.

    Still, this is not an official way of doing it (it's not in the manual). Seems like all the machinery is in place though.

    2) About Tiled Backgrounds. The ones currently supported are a bit of a black box. The manual doesn't tell you much about the algorithm for tiling (size, does it recognize mirrored tiles).

    I haven't made an in-depth search on the subject on the forums and there is bound to be some info around. What I know is that there are some plugins around trying to provide a more "orthodox" tiling functionality.

  • Keeping it short and simple because C2 is already quite cool (and I am sure that there must be a lot of these kind of lists around in the forums):

    -Reverse animation flow action

    -Sprite frame optimization (if two or more frames of the sprite are the same they don't get included twice)

    -Tiled Backgrounds

  • You are absolutely right, a sort of "myproject.capx.autosave" that doesn't overwrite your main file but to which you can return when everything goes wrong.

  • Sorry for asking I know you guys are probably super busy as always but I think the program could really use a timed auto save feature.

    While the program is quite stable there are still a couple of crashing bugs that will eventually rear their ugly head. Unfortunately I cannot reproduce or find a pattern to them otherwise I would totally report them. It's just happens after one or two hours of use.

    Now I know that the "just save frequently noob" phrase applies perfectly to my problems but when things get exciting and you are lost "in the zone" it is hard to remember.

    Thanks for the cool and useful stuff you keep adding (replace object ftw) and hopefully, what I am asking for would not be too hard to implement as it would really help the ease-of-use of the application.

    Edit: Something like save every 5 previews would also be a workaround solution if the timed one has some sort of complication.

  • Thanks Everyone, I thought that it would kill all events where the constants were referenced (as the warning said) but it seems like good guy C2 spared all my events <img src="smileys/smiley36.gif" border="0" align="middle" />

    Edit: To be precise, C2 actually DOES delete all the events that reference your cut globals when you cut their definitions but they are all re-added as soon as you paste them back.

    So yes, it's safe to ignore the warning if you paste what was cut right away

  • Hello all, I have quite a big number of global variables (mostly constants) that I want to move to another event sheet.

    Of course these cannot be cut and pasted normally, and I also would like to avoid the following procedure:

    (1) duplicate all the globals with a slightly different name in the destination event sheet

    (2) going through the whole project renaming every use of all the moved variables

    (3) delete the now unused original globals

    (4) rename the remaining globals to their old names

    Any tips for making this process less painful?

    Thanks in advance

  • Have you tried using Groups and Subgroups?

    I used to get lost easily in my project's code but once I started using groups and subgroups more liberally it became very manageable.

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Alcemon

Member since 2 May, 2012

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