Knifegrinder's Recent Forum Activity

  • I used it, but on some devices (like mine for example) despite its incredible smoothness there's a great lag on touch controls :-(

  • I'm wating for a convertible device with windows 8 like iconia w510 or samsung ativ smart to be released. Good and native HTML5 support + Sensors support + market. Windows 8 might be a gamechanger for HTML5.

  • Currently you can test your app by yourself with Visual Studio 2012, but you can't install a Modern UI app on another device bypassing Windows store.

  • Uhm... Just for curiosity... are you all running Catalyst 12.8? I remember a similar issue with photoshop cs6 (Oxc05 crash - access violation) on 64 bit systems with these drivers.

  • Yes, the host framework (like cocoon or phonegap) opens a frameless browser window and your c2 game runs within the os browser.

    hence your game speed & capability are limited by the os browser. in case of iOS your game must be Safari compatible so you have to take care of what plugins you use too

    Not exactly.

    Phonegap and Appmobi-software does like you said, CocoonJS and Appmobi-directcanvas render all the gfx elements in a OpenGL ES accelerated canvas (note: WebGL and OpenGL ES are two different things).

  • A free alternative is MSI Afterburner.

  • On the HTML5 side nothing beats C2 in terms of engine optimization and GUI. GM has on its side some good exporters for mobile devices, but the workflow is a pain.

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  • I don't think this will be possible in the near future.

    Galaxy note is a gingerbread device, Android WebView on gingerbread doesn't even support normal multitouch, so I doubt that will support S-Pen pressure values.

    On the other side accelerated wrappers like Directcanvas or CocoonJS have both problems on the input side (passing motion sensors and touch values to a custom accelerated canvas seems a tricky task on Android, in fact there's not yet accelerometer support on cocoonJS and as Ken from appmobi said in this forum when the accelerometer listener is activated android directanvas is slower than software rendering).

  • Me too.

    Unhandled Exception C00000005

  • If you have an iPad and you use Appmobi XDK try to export your game with "software render" flag instead of directcanvas. Then with the AppLab installed use the "test anywhere" option. You'll have accelerometer support, a decent speed (don't expect an outstanding framerate, but it's still a lot better than LAN preview) and the ability to lock your game in landscape mode.

  • You have to sign it before uploading to google play. Follow the tutorial posted by stevo301103. You simply can't upload an apk created by ludei cloud compiler without signing it by yourself. Google doesn't allow it and this isn't Ludei fault.

  • Is this manual method really any better than the online Phonegap method? Reading around some other threads, it didn't necessarily seem to be the case. I exported to Phonegap and used the online service and the performance wasn't nearly as good compared to CocoonJS. I have no doubt that results may vary from game to game.

    Maybe my poor performance was due to using text boxes in my Phonegap export, when I understand that's a big no no for performance... though, it didn't affect my CocoonJS performance. Spritefont plugin doesn't work for Cocoon currently, but maybe it would for Phonegap? I'll have to experiment with it more later I guess.

    Phonegap has very poor performance. It becomes just a little better using the manual method and some tweaks like disabling some unused features, setting renderpriority to high and using an external audio player instead the C2 audio object.

    I still use it simply (for testing purposes and waiting for something better) because it's the only wrapper that really works with 100% compatibility. No matter if you are using custom objects or behaviors, with phonegap what you see on desktop chrome is what you get also on android but with a barely acceptable framerate.

    CocoonJS in its current status is unstable, eats a lot of RAM on the phone, lacks a lot of C2 advanced features and even some basic like accelerometer.

    I know that Ludei is working hard on it but now it's not ready for production, hopefully it will be in the near future.

    On the other side, I'll never release an app packed with Phonegap. Performance is ridicolous compared to native.

    It may sound demotivating but my guess is that we'll never see complex HTML5 apps working at a decent speed on the current Android phone generation.

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Knifegrinder

Member since 1 May, 2012

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