Prominent's Recent Forum Activity

  • If you go to Store link at the top, and then there is a link to the left down the page that says 'Your downloads', and it should be there when you click it.

  • looks good. what about sub-menus within sub-menus?

  • You could put your main events into another include file, and just have includes in the main sheet, then order them appropriately?

  • is there a demo?

  • So first the on start of layout events from the included event sheets, and last the on start of layout from the sheet they are included in blackhornet ?

    That's horrible.... it's gonna completely mess up my load game event... pffff

    just move the includes below the events in the main sheet.

  • hm.. doesn't look like it. There was a post made to this thread by lumik after yours, but can't see it, and this thread remains unread. I wonder if my reply will change that now.

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  • I still have the problem. threads with posts that can't be seen.

  • Yeah, I noticed this also. Plus, since you can't read the new post, the thread stays unread. When you try to read new post, it forces you to first page of thread.

  • I think the issue must be that someone has posted a new post, but I can't see their post, so it stays listed as unread. It forces me to the first page of thread, and when I go to last page, the new post isn't listed.

  • I'm having the same issue if not similar issue.

    A lot of threads shows as being unread, even when I read them, and clicking to goto the last newest post goes to the first page instead. Also, the newest poster listed isn't accurate.

  • Without looking, I'd first say that the pinned objects are being re-positioned to wherever the player is. If the red objects contact the solid object, it doesn't tell the player to stop moving, so the player will continue to move and reposition all the pinned objects, even if they end up overlapping other solid objects.

    You could try moving the red objects out of the solid object if overlapping, and also move the player in the same direction. I think the custom movement behavior allows you to push objects out of solids. You could try adding that to the red objects and pushing them out/moving player based on pre and post position of the object being pushed out.

  • The concept is alright, but the controls needs some tightening- they feel too loose, mostly when gravity switches. If you can make it feel more precise when switching gravity, it may help the controls.

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Prominent

Member since 28 Apr, 2012

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