Prominent's Recent Forum Activity

  • Would a call for another wrapper fair any better than a native export?

    Make their own using Node?

    Just thought I would point out something.

    Multimedia Fusion also suffers from this janking as seen in this thread: https://community.clickteam.com/threads ... tus-thread)

    So, I guess this is an example of a native option not being a solution.

  • Same for me.

  • The positioning places it inside the wall, so it uses the platform behavior's collision solving to push the sprite out. The vibration and slide is due to the collision solving that the platform behavior uses.

  • I create backups frequently because I never know when something unexpected will occur.

    I guess you can just redo it all, and make it better now that you have the foresight.

  • also why isn't there a built in way of retrieving the name of the video being played!? so annoying when there are missing expressions.

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  • Is there a limit to the number of video objects you can have on a layout? I've added many videos but now they aren't playing. What are the limits?

  • Create a plugin to generate the data. Don't use events to do it. Using a plugin will allow you to run some javascript which will run faster than if you do it through events.

  • I'm using c2, not c3. So I haven't tested with that. (thought you were using c2 since this was posted in c2 section).

  • I had that issue recently. What I found is that I had to convert the videos to another filetype such as WebM. Because it seems nw.js didn't want to play the mp4 files I had.

  • It should work fine with families. Can you provide example file of the issue?

  • What I would try if I were creating something similar, is store the tickcount at the time of the button press.

    So I'd probably have a dummy sprite object with variables I can set, like sprite.button1tick, sprite.button2tick

    Then when button is pressed store the tickcount to corresponding variable.

    Then have an event that checks if one of the buttons is down, or both, etc.. and also check if their tick variables are within a certain range.

    for example: abs(sprite.button1tick-sprite.button2tick) < fps*0.25 & (tickcount-sprite.button1tick <= fps*0.25 | tickcount-sprite.button2tick <= fps*0.25) do action for two button press.

    else (tickcount-sprite.button1tick > fps*0.25 & button is pressed & sprite.button1state = 0) do action for 1 button press and set button1state to 1

    if button 1 isn't pressed, set button1state to 0.

    if button1state = 0 and button pressed, set button1tick to tickcount.

    something along those lines..

  • event: sprite collides

    sub event: sprite-action <> "left" then set value "left"

    sub event: else "right"

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Prominent

Member since 28 Apr, 2012

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