This one's been driving me mad, especially because it seems like it should be so simple...
I'm trying to display and save a timer in seconds.milliseconds format (00.00) but I can't seem to figure out a way to keep it uniform. For example, if the time is 15.21, it's fine. If it's 15.20, it will display as 15.2, which creates an annoying flickering effect as the timer flies through.
I did some searching on here and found this solution: "Time: " & int(timer)&"."&zeropad(round((timer-int(timer))*100),2)
After spending some more time with it, however, I've noticed that it adds an extra zero in some situations (15.200) which is only slightly less annoying than my original setup. My hacky solution was to set the Text object's wrapping property to "Character" and resize the box so you'd never notice the fifth place, but then I realized that doesn't really work if the player goes up past a hundred seconds...
Any thoughts? It seemed like the thread I got that zeropad solution from was the best answer I could find, but I wanted to ask the question on here before giving up completely and sticking with it.