HighPockets's Recent Forum Activity

  • Thank you both, pinned is what I need. Good example joeykid6

  • I have a family of sprite objects (rectangular containers) that I want my character sprite to have the option of attaching to when the 2 are in close proximity to each other and releasing at will. While attached, I want the character sprite to move forwards and backwards with the 'containers'. My 'character' was able to push the 'containers' forward on collision by including the move at angle of my character action, but it looks quite glitchy because it's not a smooth animation (I need to move it at 25 pixels per second and it jumps, so I think if I apply the 8 direction movement, it will be smoother, but the when I tried that, all of the 'containers' move when I press the direction keys..??) and most importantly, I couldn't attach the 2 sprites so they move forwards and backwards together.

    Can anybody help me with these dilemmas? I'm a total newb and any info would be much appreciated. Thanks in advance for your help.

  • Thanks Zephlon, I figured it out.

  • Hi,

    I'm a newbie and I have a question about what the easiest way is to make a group of solid sprite objects on 1 layer collide and not pass through a solid tiled background object on another layer. I have a group of sprites that all need to stay within a boundary of a tiled background wall. So I guess I have another question as well, is there a way to make all of these sprites a part of 1 group and combine their collision relationship with the 'wall'.

    Thanks in advance

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  • Works great kittiewan!!! Thanks for that.

  • Hi,

    I'm brand spanking new at C2 and I have just started making my first game. I'm trying to trigger a simple walking animation with the 8 directional movement control. I made my animation start upon loading the game by getting it to do a constant loop, but the loop starts and never stops and while it looks great when I'm actually moving the sprite, it looks like my sprite is a retarded dancer when It's supposed to be standing still.

    I know that this is probably basic stuff, but if somebody could hold my hand through this one I would be forever grateful, thanks.

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HighPockets

Member since 20 Apr, 2012

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