ramones's Recent Forum Activity

  • You need a condition to pick one particular Character01. Like you might use the pick nearest condition to heal the one nearest the player:

    +Character01: Pick nearest to Player.X, Player.Y
       -> Heal Character01
    

    Or to heal the one the mouse is over:

    +Mouse: Cursor is over object Character01
       -> Heal Character01
    
  • Yeah that looks right.. is it not working?

  • The Else follows the 'Is animation playing'. They're both sub-events of 'on clicked'.

    Reversing the order will have the same problem when trying to unselect. The second event would set it back to selected.

  • Nah that won't work because your second event will undo the first one. If it's the "unselected" animation playing and you click - the first event will set it to "selected" and then second event will set it back to "unselected". Try it like this instead:

    On left button clicked on WPawn

    ---Is animation "Unselected" playing

    ------Action: WPawn- Set animation to "Selected" (play from beginning)

    ---Else

    ------Action: WPawn- Set animation to "Unselected" (play from beginning)

  • "There are NOT any bullets on the screen" should return true.

    See it's not really "There are NOT any bullets on the screen", it's more like "There are (one or more) bullets that are not on the screen".

    You're not asking "are there no bullets on the screen?", you're asking "are there any bullets not on the screen?".

    It's like the condition "Player: NOT Platform is moving" will be false if there is no player object. It's not "are there no players moving?", it's "is any player object not moving?".

  • Oh yeah, if there are no bullets the first condition will be false.

    I guess it's kind of confusing but "Bullet: NOT on-screen" will only be true if there are bullets that aren't on the screen.

  • The problem with that is that it will keep spawning bullets if there's any bullet off-screen.

    You could have:

    Bullet: Is on-screen
    
    Else
    Keyboard: Space is down
       -> Create bullet
    

    or give your bullet 'destroy outside layout' behavior and only fire when

    Bullet.Count = 0

  • It's on the download page when you click download license.

    <img src="https://dl.dropbox.com/u/8367729/construct/pics/downloadLicense.jpg" border="0" />

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  • The index menu is generated automatically based on your headings.

    The code thing is probably a bug with the new design

        x = 5;

        y = 6;

    shows as

        x = 5;    y = 6;

    Code in old tutorials displays correctly though.

    *edit* Actually I see you have headings in your tutorial and BluePhaze has the same problem here.

  • The bullet's angle of motion is based on it's x and y velocity. If a bullet isn't moving then what is it's angle of motion? Think about it.

    And you have the bullet property 'set angle' = 'yes' - "Set the objects angle to the angle of motion".

    So when the bullet isn't moving, it's angle of motion = 0 and it's angle gets set to 0.

  • Your key is in a text file 'c2license.txt' and you put that file in your C2 folder or in my documents.

  • Alt-F4 works for me when it won't close like that. Don't need to go into task manager.

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ramones

Member since 17 Apr, 2012

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