ramones's Recent Forum Activity

  • Event 71 is setting the player's y vector to a small value all the time when you're not jumping. So the player is constantly falling and never actually on the ground.

    And if you're using x for both falling through and jumping you'd want to set it up so you don't jump while down arrow is down.

  • Same here. The first only happens when the eraser size is 1. Also with the brush tool you can't draw in the top row/left column when the brush size is 1 and smooth is turned off.

  • Very challenging. The umbrella and jetpack help a lot. The first time I couldn't get past the first rain. As TPorter said, the jetpack makes the first sets of spikes too easy though. The english text is a bit small/hard to read, especially the red text.

    I still haven't finished it - I got to the portals. Are you going to add webstorage saving?

  • I'd say it's got to do with the fact that you can't scroll outside the layout. And shake just scrolls the screen. You'd have to set 'unbounded scrolling' on to have it shake at the edges of the layout.

  • Open the collision polygon editor - right click and 'set to bounding box'. That will fix it.

    The collision sprite's bounding box is bigger than the sprite but r99 limits the bounding box size to the size of the sprite in the editor.

    same sprite:

    <img src="https://dl.dropbox.com/u/8367729/construct/pics/bb_r95_r99.png" border="0" />

  • You haven't assigned an event sheet to the shop layout. The other ones (pressing space on the main screen and clicking on the station) work fine.

  • I made this capx the first time I read this thread but didn't post it for some reason. It's an expanded version of Nimtrix's capx. I think I had that same problem that you're talking about at one point but I can't remember the cause. If you can't get it working post up your capx or a screenshot anyway.

    multipleSelection

  • Simple, 2 lines -> levelSelect6.capx

  • So you want a minimum maximum (<img src="smileys/smiley26.gif" border="0" align="middle" />) speed?

    player is jumping:

          set platform maximum speed to max(100, abs(player.Platform.VectorX))

    so the maximum speed will be at least 100 or whatever when jumping.

  • Are you using r99? There was a bug with physics behavior and minify in an older version.

  • 'Set bullet angle of motion to 45 degrees' and 'set bullet speed to 150'.

    When the speed is 0, the angle of motion = 0 so you have to set the speed before setting the angle of motion.

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  • Would this work:

    Create plank at (-500, -500)

    Plank set angle to 270 degrees

    Plank set position to (mouse.x, mouse.y)

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ramones

Member since 17 Apr, 2012

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