MPPlantOfficial's Recent Forum Activity

  • Holy fk that is beautiful....

  • Will be doing some tests. Sigh.

    Word of advice to everyone: NEVER EVER UPDATE YOUR INTEL XDK. Don't fix what isn't broken!

  • Ok I just created another port of the same game I've been working on last year.

    All I did was replace the images with higher quality ones and added a little bit of sine but now I'm getting BLACK SCREEN AGAIN. Now I know for sure it isn't a memory problem this time as I'm making sure my memory is 30mb or lower.

    Sigh.

    What now? Is there an updated version of XDK tutorials for Feb 20, 2017 4:00 pm ?????

  • Ok first of all the opening sequences are very well drawn (by hand by the look of it) but I didn't like the combination of great watercolor (or pencil) drawn with the generic looking pixel art font inside a square balloon.

    But when I started the game...WOW.

    THAT's how you create a platformer. Familiar yet fresh. Disappearing blocks have been around possibly since before Megaman but when you give the player complete control it transforms a generic platformer into a Gem.

    Level design is great too. It's one thing to be able to invent mechanics but another to actually implement them intelligently and I thought level 1 was brilliant in just introducing the bare minimum. The height of the jump to roughly the same height as 1 block forces the player to really plan out his actions. The range of the jump also makes it perfect for the player to judge if it's worth shooting a pellet or save it for later.

    I can't wait to play through the rest of the game when I find the time.

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  • The creation of the ropes using loops is a bit difficult for me. I can't find which rope I should put the pinata on.

    Will try and develop my own later.

  • +1

    I had just dl'd Rex's plugins today through his downloader and it's a bit overwhelming to have a lot of plugins to choose from suddenly. Wish we had a "favorite plugins" tab where we can organize our most-used plugins to fit our needs.

  • Don't know about LAN but generating a test URL every time sounds interesting.

    Imagine anyone can test your game at any time during testing phase.

  • I already made an account. Looking forward to see how this one goes.

    Works on android too?

  • But lets do it the most basic of basic ways for you:

    https://www.dropbox.com/s/qvzjnxq4vaqfh ... .capx?dl=0

    THAT Filename. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

  • What does 'Backendless' mean?

    I'm looking to start a leaderboard for my new android game.

  • noelshack.com/2017-07-1487513711-zezf.jpg

    I wanna associate for exemple, this guy with 3 sprite. I want that each sprite are acting independetly. because each sprite will follow a target and they are not in the same position, so they will not act at the same way.

    how can I do that?

    pic links fixed

    You can simply assign their respective functions using the 'Pick Nth instance' you can find under 'System'

  • Ahhh yes. The horrors of XDK.

    Try selecting the projects tab THEN close XDK. When you re-open, then you can switch to the XDK emulation screen then it SHOULD start playing the game now.

    Be sure not to close XDK while the emulation screen is active otherwise you would have to close an re-open again.

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MPPlantOfficial

Member since 17 Feb, 2016

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