MPPlantOfficial's Recent Forum Activity

  • Just FYI we're going to be running an official game jam during the beta, but it will be during the last week of the beta so shouldn't overlap. Just thought I'd give you the heads up!

    Have y'all decided on the theme?

  • Looks like regular bullet movement with 'bounce off solids' enabled.

  • EDITED: [It's a secret]

  • That behavior is designed to give a force point to one or more instances, not a force point to an angle, sorry.

    Sure it is possible to create another behavior to reach to your requirement, but I don't have time recently.

    No problem. Thank you.

  • Just a little update. I was able to fix this by simply resetting my computer.

    It might be worth looking into still. If it helps, the only I did was leave the capx and watch a few youtube videos, checked my email and it started doing that when i went back.

  • Besides that. Using regular physics for that is not really difficult. Dont need vectors. Gravity is just and no more then a force applied every tick. So, if you apply a force under an angle every tick, you created gravity.

    I suppose. Actually I've already done this using regular force.

    I'm just being a lazy mofo by refusing to recreate my previous example.

  • Hello rexrainbow . Got a suggestion for this example?

  • That plugin is a add on the regular physics plugin.

    Just dont use it ?

    It is. But I want a degree of control over gravity that the standard physics plugin just doesn't offer.

    The alternative is using vectors and I don't want to have to deal with that.

    This plugin offers the first step by making you choose your gravity source. It's just a matter of transferring the sprite (and in my case, Normalizing the gravity) to control gravity.

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  • Simply set a number random(0,1000) when selecting the odds of the next card/chip/number/whatever

    and use the condition If Number <= 10 'winning' card/chip/number/whatever appears.

  • Hey guys. I'm experimenting with Rev_Gravitation plugin and I want to use it in a different way if possible.

    I want to convert it's gravity only 1 direction.

    What is happening right now:

    ^What I want to happen

    Is this possible?

  • I personally prefer pixel art but I don't have the time nor patience to learn it so I use Vectors.

    I can only speak from preference though.

    I have not made a decent game yet.

    At least not decent enough to have attracted a good amount of downloads.

  • This is real sweet. Will experiment on this one instead of using vectors.

    Btw, how do I use this so it only attracts in 1 Axis at a time?

    I want to switch gravities b/w X and Y

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MPPlantOfficial

Member since 17 Feb, 2016

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