This may have been addressed before on the forums.
I'm working on a game that's going to have ridiculously large maps, so I need to rely on Construct being able to work with large layouts.
I was deciding on whether or not I should separate the game into many different large layouts for the stages, or if I should make one super-map in a single, stupidly large layout, with size values like 9999999, which it apparently allows and seems to work with.
I haven't tested doing this very much and I have no idea what kind of things it might incur, such as growing unstable or leading to crashes, or very long load times, what have you.
I want to know if this is doable and neither Construct nor the game will end up with serious issues like these if I work with one enormous layout for the whole game. It appears to efficiently cull only whats needed, but APPEARS to isn't enough for me to know. I don't want to get far into development only to wind up with sudden crashes that start happening.
Does anyone know enough on these matters to say what could happen? If this is doable?