vee41's Recent Forum Activity

  • Maybe a RGB Slider? (One for each)

    Though I have no idea how to make sliders...

    I don't believe there is inbuilt functionality for sliders / color wheel. So you'd need to implement one yourself, and tie the functionality to the player choices.

    Look into canvas plugin though, it usually solves everything graphics related. :)

  • Maybe just an error message that displays if the function doesn't exist ...

    If I recall correctly, at least chrome console displays an error message.

  • There is webgl effect you can use to change color dynamically in game. Either tint or color, whatever fits your purpose better :)

  • Very cool...I had to make one slight adjustment to the global variable (from 3 to 4) as when it was set to 3 it wouldn't actually play animation3 prior to halting the forward animations. If I am understanding this correctly...if I were to add animations to the sprite object I would simply increase the global variable a corresponding number of times.

    Does that sound about right?

    That is correct. Sent you pm by the way :)

  • I updated the link I posted earlier, there is now simple comparison to check that touches variable stays within amount of levels in the game. Hope this helps. :)

  • Remove wait 0, it should work. I'd guess your problem is somewhere else.

  • If you check for collisions within family, you should also set the destroy event to the family, not individual bullet object.

  • Hey Nimitrix, I cant place a distance condition anywhere on conditions? How do I create a condition including a distance expression?

    Use any comparison condition, like one you'll find for instance variables. Place the distance formula in the empty box. If necessary, system menu offers 'compare two values' where you can compare any two values you choose.

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  • You'll need a server with required functionality that runs the game logic. It's stuff that will get complicated quickly, and C2 might not be the most optimal tool for that sort of project. You could have an interface created in C2 that communicates with the server, which does most of the heavy lifting and calculations.

    Edit: Just for the clock functionality, you could use AJAX/PHP to communicate with some service and grab a time stamp. But for true multiplayer you'd need a server.

  • You could have an 'one off' particle object that runs at start of the layout. It would create a huge burst of snow at once and sort of work as a preset before the game actually starts.

  • Irrespective of this review, I do have a feeling the Ouya is going to be another Gizmondo...I don't want it to be, but that's how it's looking, I'm afraid.

    Have to agree, I really can't picture the target audience of the device.

  • Yup, search the tutorials section for good, detailed solutions. :-)

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vee41

Member since 12 Apr, 2012

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