Hi guys,
I have 6 different sprites set up in my layout and I'm trying create an instance from one of those (randomly selected) at a fixed timing rate. I have combined all of them in a family, but I only have the option to spawn the whole family-object.
Since I only need one instance on screen at a time, I also have set up "Destroy" right before the "Create"-Action,
While this seems to work ok, I'm not sure if this is the right way to do this... does anybody have another suggestion how to go about this?
Any help appreciated, thanks!
Doing a 'Create Family' event will create random member of that family.