jayderyu's Recent Forum Activity

  • They already held a poll a number of months ago.

    scirra.com/forum/what-next-for-construct-2_topic50890.html

    though a new one would be nice now that about half of them tackled.

    I would like to point out that over all I agree that certain aspects of C2 are seriously needed over more exporters. However some exporters would certainly take precedensce. Any major platform such as WiiU,XBoxOne, PS4. Even with a small C2 users getting to use them does lead that these consoles have large dedicated fanbases.

    However there are other platforms like Tizen that personally are nice to have, but just aren't really all that a push enough of importance.

    Personally for C2 we really need modularity and an IDE repo/store for developers. While I've seen a creep of contenders for "killer apps" coming. Having these two features could seriously push the technology for more and faster. All while building a better foundation.

    However these two features are fairly deeply root in the main .exe file. So it's not something that might be coming soon, but it is coming.

  • awmace5

    You also have the option and my growing favorite.

    CLAMP( newvalue, minimum, maximum )

    example:

    Action: set global variable ammo with the line clamp( ammo - 1, 0, 100)

  • I've been champing this flag for about a year. There are a few other threads in regards to "modularity" around. However it's on the todo list, just very down there. I won't go into any more as I am emotionally involved and can go on very long discourse over it's use and exponentital growth of C2 that a modularity and an IDE asset repo/store would provide.... nuff said have a nice day :)

    scirra.com/forum/suggestion-a-call-for-modularity_topic79249.html

    scirra.com/forum/what-next-for-construct-2_topic66678_page3.html

    scirra.com/forum/leaving-c2-for-awhile-my-opinions-and-thoughts_topic82633_page3.html

    scirra.com/forum/suggestiOnEvent-sheet-for-objects_topic78780_page2.html

  • It sounds like and just a hunch. that your backups or autosaves are being put into one the of the C2 directories(as an example Files). IF this is the case then your backups will expoentially get larger as each CAPX backup is also storing the prior backup.

    Just hunch. Check over your back up directories. This might not be the problem at all, but the size growth seems to indicate some kind of duplicate backking up of some sort.

  • It all depends on how often you need to access the CSV string. If it's a once shot here and there. Then just stick with Tokenat. If you need to itterate through the string in say a loop; and it's descent size string. Then you better off probably just converting the csv into an array.

  • There is an official announcment about this subject a number of times.

    It's on Nintendo's developer page regarding html5/Unity.

    wiiu-developers.nintendo.com

    "The Nintendo Web Framework is a development environment based on WebKit technologies"

    The answer is no. WebKit is so far been implemented as a 2D Canvas render. :(

    Also and I'm less sure on this, but it's likely that there is no Advanced WebAudio, just the basic audio player. For all we know the WiiU export could be as bad as CocoonJS until further notice :(

    If you can find it. Nintendo also provided an image displaying what technologies that there Nintendo Web Framework uses. I however have not been able to find that image.

    Since C2 is an JS export C2 can only be a %100 WebFramework game.

    I think there should be a top post thread in the forums regarding non PC hardware exports of what they can and can't do.

  • Doable yes, but not naturally in C2 right now and I can't imagine will be real soon. You can try the Base64 plugin in the plugins section of the forum.

    However what you are looking for are these

    ToBase64 which is done prior to AJAX sending

    ToBinary which is done once you received the AJAX parts of the fine.

    base64decode.org

    maybe some where here will have some tools where you can make an Encode and Decode plugin for data files.

  • What audio files are you using?

    I believe IE and Safari only use MP4A while Chrome and FF use OGG. I'm not 100% sure on Safari though.

  • As previously mentioned I have used CJS on the Ouya thruogh C2.

    How about sending a simplified capx of just the problem. I'll take a look.

    I wish I can give you a quick fix. But when I developed my game I prepared it to be Controller,Keyboard and Touch. So I built mine around an abstraction layer of functions. I know I also built mine by storing isDown state into an array on the controller and used that to determine on press and on release. Since Ouya controller api doesn't have a proper on release or down. i dont' remember which.

    but I can take a look at yours and see if we can find a work around.

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  • rangelrmorais

    There is a template you can work off of in C2 templates. Just choose a new project and scroll through the list.

  • Did you delete the prior directory. Make sure it's 100% clean.

  • In the main Spriter thread in this forum. Lucid talks about that C2 won't implement those features until Spriter reaches 1.0. This is because the features are rolling out really fast along with the fact that Lucid(Spriter) won't update the plugin until Spriter 1.0 is done ;|

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jayderyu

Member since 11 Apr, 2012

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