jayderyu's Recent Forum Activity

  • SHG

    Yep that's what I knew. What I wanted to know is getting the file list from a folder during edit mode for use during runtime. However that was the past tense and I'm not working around that. Though heavier it's a more robust solutionl

  • I'm seeking a similar answer. I want to use a list of audio files in a specific directory that's part of the project. However on export I believe all the files are pulled to a root rather than maintaining a folder structure( I believe). So being able to grab the file names during edit time by use of knowing the folder would be fantastic.

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  • Looks like a fun tinkering of sound. Have you tried using the files as Sound rather than music. Importing as music flags them to be audio streamed. So only preload a little audio ahead of time and forget prior. Sound files just load into memory.

    My suggestion would be preload all the tracks. And then manually track the time and try that way. Let us know how it goes

  • This doesn't look like an experiment. This looks more like a budget and revenue examination. I think this is a valid business plan. However what is the purpose of sharing? Megatronix has a point. This is standard operational start up costs. Are you looking for insights?

  • Never mind. I'm being a doorknob. WebStorage s not the same. I guess I overlooked the value since I only use WebStorage to save bulk data in Dictionaries.ToJson.

    RookieDev are you maybe clearing your WebStorage for development testing?

  • Don't use WebStorage.Set. Instead use WebStorage.Add

    Same with dictionary. And here is why,

    1. Until you Add a value to Web/Dict there is no variable to set with. So Setting won't work.

    2. Add will always add a variable.

    3. Add will overwrite a variable that already exists. So your never actually increasing the number of vars stored.

    So unless there is better memory performance with using Set. Just use Add all the time.

    I had the same problem over a year ago. Then I read the manual and was informed this piece of information.

  • Physics is Box2D and is not part of the C2 internal systems. Box2D has it's own timestep system.

  • TheWyrm

    True. Everythign should be cleared and maybe it is. However if your progressivly getting slower then you have a leak. Turn off the effect and see if the game continues to get slower per layout change.

    Also Effects are shaders in the GPU try making sure the effect is disabled between on layout swaps.I'm not 100% saying this s the problem. I offering possibilities based on what little contextual information provided. Try them if that's not the problem then time to look elsewhere.

  • To elaborate some effects on Mobile are very costly. Also if it's getting slower and slower per layout change is it possible that you also might be stacking the effect too?

  • Fimbul has very good points that I agree with. I would love the ability to fully create IDE windows to create all sorts of tools that Ashley won't. I would also love to be abel to create new objects into C2 base system. Currently it has Number, Text, bool, but I would also love to be able to embed others into the system. there really is a lot. I just personally feel Modularity and asset store the last major foundation elements C2 needs.

    but anyways. there are good suggestions here including more enhancements to the IDE. and rho C2 already had large IDE imrovements a few months ago. But more is always welcome.

  • Ashley

    Tototally right. However ScaleX and ScaleY based on the original image size is doable and does make sense. There are other points of view than the idea of a single ScaleAsBoth values.

  • The best way for modularity to work is for CAPX to be packed into forms that reflect Plugins and Behaviours. Importing exporting isn't ideal as large changes and updates to CAPX as libs.

    The CAPX would have Functions and Variabls that could be hidden or exposed. Maybe "global" would be accessible for the object and sub vars hidden. Root functions could be Object associated while group sub functions are private.

    However I'm only speculating that r200 is modularity. But all the other major points on the road map are released. The asset store is on the way. r200 is a major mile stone that's coming on us soon. C2 would require architect changes. Starting at r175 is a good time for this.

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jayderyu

Member since 11 Apr, 2012

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