Ahh the monthly "How many Events" thread.
I top at 2500 for a full Point and Click Adventure engine. Can create an entire Point & Click without any additional event code. It's all interpreted data from files and properties.
Also as a heads up. More Events does not make a larger game. Event counts should only represent the number of features. I could add an extra 10 hours to my point and click and never increase the code by 1 line. Also I find a lot of new dev just copy and paste entire event sheets or groups not realizing they can do good development by re-using objects with SOL.
I remember one fellow came in with 4k events. However upon examination he re-duplicated his code for each enemy, he also duplicated the event sheet for every layout level. Once we showed the fellow how to use SOL for object filtering and use Include event sheet. His code dropped to about to about 700 events.
Anyways. 2500 tops for me.