jayderyu's Recent Forum Activity

  • yes. webfonts are not related tot he C2 engine. They are not embedded in the engine. they are part of the fonts that are related to websites, renderers and OS. If your making a Game use SpriteFont, if your making an app, then try to package a font with your program.

  • Tylermon

    Yep. I put in the request object unloading completing a few times. With either no replies or the one you posted above.

    I agree with you. I would like it if Ashley would stop taking the quality of the game responsibility in his hands and put it the developers hands. Ashley shouldn't be concernd with popping, that should be our responsibility. If we want to allow popping because the feature benefit is worth it. Then let us.

    I pointed out that games like Midnight Club and GTA have popping and players have no problems. Let me handle popping and presenting the user experience. Not lock it off in the engine.

    However 2/3 years and I don't see the feature being implemented at all

  • One of issues that has come up with janking. Is due to relying on the browser fixed time step. However Unity isn't free from the janking time step. Unity however doesn't rely the guarantee of 0.16 time step. unity actually corrects it's janking time step with a variable smoothing time step that done int he Unity engine. C2 relies on the browser rather than using the wallclock to provide dt security.

    Unity has a ton of developers working on the Unity Engine. C2 has one. Scirra is hiring, but it seems London just doesn't have enough JS programmers.

    In the mean time you MIGHT be able fix your own janking to a degree. Modify the timescale based on the dt. I off hand don't know the formula, but I'm sure this can be figured out.

    http://www.blitzbasic.com/Community/pos ... opic=70275

    http://forum.unity3d.com/threads/imposs ... ty.141417/

    http://www.reddit.com/r/Unity3D/comment ... a_2d_game/

    The reason why Unity published game have less logic time errors is because Unity offers developers far more options and timing control. While also writing there own timing features.

  • Ahh the monthly "How many Events" thread.

    I top at 2500 for a full Point and Click Adventure engine. Can create an entire Point & Click without any additional event code. It's all interpreted data from files and properties.

    Also as a heads up. More Events does not make a larger game. Event counts should only represent the number of features. I could add an extra 10 hours to my point and click and never increase the code by 1 line. Also I find a lot of new dev just copy and paste entire event sheets or groups not realizing they can do good development by re-using objects with SOL.

    I remember one fellow came in with 4k events. However upon examination he re-duplicated his code for each enemy, he also duplicated the event sheet for every layout level. Once we showed the fellow how to use SOL for object filtering and use Include event sheet. His code dropped to about to about 700 events.

    Anyways. 2500 tops for me.

  • ug. I forgot about this thread. Sorry. Glad you found the problem.

    You found one of the quirks of C2. Objects aren't always ready once created. It's overlooked often, but it's one these issues that crops up every so often.

    Gratz

  • No big updates. Personally I think since 200 is a regular update. The team should roll out some last features in January/Febuary. Hire some one to maintain C2, and then start working on C3. The last big bottle necks for C2 to be fully robust is the core 3rd party IDE that C2 uses. The IDE lacks the ability for some major features

    dynamic plugin loading

    Developer IDE tools

    Modularity

    IDE access Scirra store

    anyways that's my opinion.

  • hmm. could you link a minimal capx, I think I need a larger picture of what's going on.

  • Those images are broken for me.

  • objects created dynamically are not guaranteed to have the same UID.

    Since your creating the object through a loop any object created at any time can offset that. It's unreliable to rely on the same UID. I suggest reading on UID and IID. UID are id value that is the same pool of id's as all objects.

    So the pin properties are probaly fine. But there was a mistaken use of applying the data.

    If you can share a snippet of the work that focuses on this error(no third party plugins please). Then we can take a look and find an alternative.

  • I thought about writing a indexdb storage plugin last night, but then I tought about it. It's likely that if google doesn't end up bringing back local storage. Ashley will need to shim WebStorage or make a new plugin anyways. And since I don't have anything coming out for Android soon it's not a big rush for me.

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  • This is a known issue. Ashley is has requested google to bring back localstorage for the purpose of legacy software.

    Personally I wish him luck, but I have my doubts google is going to. I suspect C2 will just need to adopt indexdb going forward.

  • oh boy if C2 had a DOM control and a good ui system I would be in app heaven. Personally I think with some tinkering C2 could make a killer HTML app system. Would bring truly live sites more creatable by the average person.

    I would make the plugins myself, but such endeavors for truly good development are always blocked by the limited scope of the IDE.

    C3 please

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jayderyu

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