jayderyu's Recent Forum Activity

  • fantastic :) I'm glad you managed to get it working. Looks and plays pretty darn well :)

    did you do your own art. It looks great :)

  • NM, I ran it off as a theory. Since JS would allow this kind of theory. However, after shifting one of my prototypes over to the design. It won't work. Function OnFunction"" must be a constant. Not a variable of anykind. So I also tried global's. which didn't work either :|

    it seems that the On Function even requires a string. This is annoying. However it can still work Action and OnCall.

  • lunaarray easeTween please. It's b...dy awesome. Though it could use some polish. I find all the options and how it's layed out to be unintuitive. but it's been a great, fantastic tool that has made my simple animation jobs a lot easier.

    Also an official version is great, because then it's allowed on the scirra arcade.

  • ugg. I'm having troubles with my computer at the moment. I upgraded my router and for some reason I can't preview over LAN at the moment. I will check on it as soon as I have that going.

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  • MouseOver object

    --opacity 50%..... check working :)

    X MouseOver Object

    Once while true

    --opacity 100%

    that should be what you are looking for. A invert of MouseOver object, then a trigger once.

  • well how about posting you capx. so I can get a hands on look. I can't see what's wrong by images. Yet what I put up is working on my device.

    Also the information of

    * testing device

    * OS

    * version

  • Yep. I stand corrected. That was an over sight of my part :P

  • Thanks for this information. I was wondering about this for a few days. I was wondering if a String based function was searching through a list of strings and doing a string compare. Thanks :)

  • I was giving this idea a thought the last couple of weeks. What if a C2/GMS/GS game creator that ran on EVERYTHIG.. ok Desktop/Laptop/Tablet.

    I think that would be awesome. My theory the best way to do it.

    This is just theory. i haven't looked into the practicalities of this.

    Java code base. This would let the game tools work on Win/Lin/Mac/Android. Then with J2ObC. Of course this is not 1:1. There would require overhead layouts to bind the gui. but the logic level get's to remain the same.

    game logic is output as primary Java, but with

    Java to JS

    J2ObC

    java to c++

    it's of course not that simple. there is all sorts of libraries that just don't simply convert. However once you have the source code. You could maybe write exporters that go through the files and modify the function calls to those in use.

    Also there are pretty snazzy Codea features that could be implemented

    twolivesleft.com/Codea

  • rogueNoodle. I thought about globalization the function names. It works really well. The benefit is that the it get's to the function string faster. However, I felt the benefits of using an Array work out a little bit better. I'm not doing this to say golbal function vars are wrong. Just weighing in the difference so people who like both can compare for their needs. If you can add anything that I may miss please do so :)

    Also I change my mind. Instead of an Array. Use Dictionary instead.

    Global Function names

    + Function names are type safe

    + No require "" string ends

    + Short naming conventions allowed

    • does not provide autocomplete(as far as I know)
    • adds to the variable drop down list

    ~ Stronger notation for organization(if desired)

    ~ fantastic for smaller projects or fewer features

    Object Function names

    + Function names are type safe

    + No required "" string ends

    + objective naming convention for organization

    + provides on function name auto-complete(ie "object.xxxx" )

    + Dictionary can provide it's own variable storage for runtime data

    • does not allow for short naming convention
    • functions are mixed with object properties and expressions

    ~ not bound to the event sheet

    ~ maybe more overhead for smaller projects than it's worth.

    Looking at this. I wish I started my current project using these design guide. I was neck deep into current development before thinking of this.

    Personally I would like an open Object that we can treat as a custom defined class. Then again the dictionary works really well except for cluttering up the expressions for the object.

  • Miste is right. the Function Plugin is not actually javascript function code.

    For what you want. I suggest either trying one of the javascript plugins or writing your own plugin that provides the publisher hooks.

    Unfortunatly there is no easy way for this to work. Unless of course the js plugin can do what you want.

    scirra.com/forum/plugin-call-javascript_topic45866.html

  • Absolutely awesome :)

    I have to agree. Tons of people use the internet without much purpose other than to be entertained.

    However, I feel I might have wasted 2.58 of my time.... j/k

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jayderyu

Member since 11 Apr, 2012

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