99Instances2Go's Recent Forum Activity

  • Gosh that darn dyslexia sometimes. I read Local Storage in stead of localhost, apologise.

    Plz share the project.

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  • Ohh i recognise a lot of events in there.

    You can do some optimisation by putting the object with the less instances first in every overlap/collision condition.

    But the biggest problem is event 101. The calculation of the obstacle map happens in 1 tick. And it is causing 3.000.000 collision checks /second. I dont know an alternative yet for a dynamic obstacle map.

    That logic flow works perfect though, nice to see those civilians run in panic away from those zombies. Gonna be hard to find another algorithm that works as nice as this one.

  • Well, i had to kill 4 plugins. You might have another one with a problem.

    Maybe? Move all your plugins somewhere else. Keep only AirConsole. Start up c2.

    Now you are sure if it is (only) AirConsole or not.

  • Now that i overthink it, dunno why i used Polar coordinates. So used lately to fall back to Polar, it is so simple. But, in this case, X component is always zero.

    So.

    Just set its Y to PathObject.Y + distance (distance from the centre that you want to follow it)

  • I cant code/test this at the moment, mobile things are all taken.

    What about.

    Touch > Is in touch

    ____Touch > Has Nth touch ... Nr = 1 <---- INVERTED

    ____System > trigger once while true

    ____________Action simulate Jump

    ____Touch > Has Nth touch ... Nr = 1

    ____System > trigger once while true

    ___________Action > player > Set Vetor X ... to .. Self.Platform.VectorX * -1

    1 finger = jump

    more then 1 finger = switch direction

    should not lag at all

    I think, out of da head.

  • https://www.dropbox.com/s/r72m2me1cg7r4 ... .capx?dl=0

    Sorry, i (again) did not understand the question.

    This what you are looking for ?

  • Be so nice to set the video to 'public' ?

  • Set a position does not rotate things.

    Could it be that you want it to rotate (compared to the world) but not relative to the enemie ?

    Set its angle to enemies.angle, every tick.

  • Do you have it pinned somewhere (in a forgotten) event ?

  • What is the angle for that sprite ?

  • Well, to be honest, i think that platform should not be allowed to attach to a tilemap.

    Sorry 2 have another opinion.

  • Try this.

    Add keyboard.

    On key pressed (choose a key)

    ______ Action > Local Storage > Clear storage

    Keep that event as long as you are developing the game.

    Now. Run the game. Press the key. Quit browser. Try again.

    Tell me if it works fine now.

    Do this every time that you 'messed' with the local storage. Or when you want the game to start with a fresh local storage during development.

    Hope this helped.

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99Instances2Go

Member since 12 Feb, 2016

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