99Instances2Go's Recent Forum Activity

  • If you like me to show you, then make a second list with all multiplicators, post that capx, and i will alter it.

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  • 2 difficult with the car behavior. Wel 4 me it is.

    https://www.dropbox.com/s/o59rd8lunc8b2 ... .capx?dl=0

    Need:

    behavior-litetween_t70700

    Carefull, that is a behavior. Copy to ...

    Program Files\Construct 2\exporters\html5\behaviors

  • Gold wend negative. You see the minus sign. Texbox is not wide enough to write the other characters.

    You have to cap things.

    Say you substract 1 from gold each click. But it can not go lower then zero. Assuming it is a glabol variable called 'Gold', the calculation is:

    Set variable 'gold' to > max(0,Gold - 1)

  • If you gooing to make an instance variable for each multiplicator for each character, thats gonna be a lot of events.

    Suggestion, make a second list holding all the multiplicators in the same order as the characters.

    If you name that second list 'Mult', then the calculation =

    int(CPBox.Text) * int(Mult.ItemTextAt(List.SelectedIndex))

    One line of code for any selection and any value input.

  • The instance variable Bulbausur in text is updated with Text.Bulbausur*200, as you ask it to do.

    But, you do it on each tick. Wich leads to a infinity number real soon.

    I suppose you meant event 3 to be a SUB-EVENT to event 2. Just drag 3 under 2.

    I also suppose that you wanted to writte the multiplication outcom in the textfield, not in the the Bulbausur variable. So ... Text > set text > str(Text.Bulbausur*200)

    Tip: you can translate the string of the input to a number with: int (CPBox.Text).

    Now the calculation = int(CPBox.Text) * Text.Bulbausur

  • Dont think there is a 'latest version'. It is burryd and forgotten.

    But you can still use it. When adding a plugin to the layout, right click in the window listing the plugins. Choose the only choice given.

    Also, i think it is still temporal 'there', to be backwards compatible. I will not be suprised when it is totaly gone in some nearby future version. So, using it is up to you and only up to you.

  • Or the question is really:

    How do i play a certain animation during dragging? Still a chance thats the thing, iffen you ask me.

  • I do like the way to add numbers/strings into the array. Its superb. I do like the loop 'for'. I do like the 'steps' implementation. The shuffle & sort are awsome.

    But i HATE the fact that they cant be bi-dimensional as promissed. You want the download back ?

  • I suppose this is the game that can't be linked to ?

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  • That could end in a nice Drive-By, style 'Reality Defeats Fiction'.

  • That 'offset' is middle in your object.

    Check offset at

    Self.X - distance*sin(60)

    Self.Y - distance*cos(60)

    Where distance is anything you need.

    To see what you are dooing, you can move a small sprite at

    test_player.X - distance*sin(60)

    test_player.Y - distance*cos(60)

    I see that youre player is a circle, that offset will also be a circle.

    Dont forget to move it 'back' when a overlapping is dedected. Else it keeps overlapping. You have to make a sorta 'push out of solids' routine.

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99Instances2Go

Member since 12 Feb, 2016

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