Sjryan's Recent Forum Activity

  • Hi guys,

    I'd like to somehow make a poll for one of my games, I'd like it to record all of my users answers on a database and then once they've answered return other people's answers as an overall percentage.

    I'm still a bit of a newbie to all of this but from what I've read I'm assuming I'd need to set up some sort of database on a webhosting and then save the variables to that and then call them afterwards?

    I'd appreciate if anyone could point me in the right direction of exactly what would be the best solution in this case and/or any existing plugins that might already solve this problem.

    Thanks guys!

  • I've had a quick Google and Im just not sure what information would be relevant to me, Am I looking to edit a Construct config, Intel or Xcode??

    Thanks,

  • I've just received the same rejection reason from Apple with almost exactly the same amount of data being stored on the iCloud (6.24mb in my case)

    I just used the local storage for keeping track of the variable I use to determine what levels are unlocked for my user.

    Intrigued to see if this is something we're doing wrong or a bug?

    I'm not sure how to change where the temp files are stored.

    Thanks

  • Nope, it's not that either.

    It's happening on multiple layers it seems

  • First off, apologies if I should have posted this in the bugs forum but I figured as I'm new to all this that there would be a good chance that I've just done something silly!

    My issue is that some of my layouts are not loading properly when I try and load them after previously working fine, they are just not loading full stop or displaying grey boxes. I'm also having an issue where I'm trying to add an object to the layout (text) and it's not visible, it's registering as if I have added the object, I can edit properties etc but it's just not there! I've tried bringing to front and checked all visibility options as far as I can tell but nothing!

    Any ideas guys??

    Thanks!

    EDIT: Running Construct 221 64Bit Personal Edition

  • Also for some reason now the Spritefont I had to display the number has stopped working, it's value is based on the global variable 'level' which seems to be updating fine? I'm sure it's something silly but any ideas?

    Thanks again

  • Thanks for all the advice guys! There are a couple good solutions there, I did look at that .capx example and that was great fun to try and deconstruct.

    I did get the array to work as above but encountereed a problem where the array wouldn't reset back to its original values on the restart if the game was failed? I had to refresh the preview page for it to reset fully. I had the 'Set Value' under 'On Start of Layout' so couldn't figure out where I went wrong there.

    I've ultimately decided to go with the instance behaviour solution though as it worked first time for me!!

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  • So I tried this but It was more just guessing than anything, I still can't quite get my head around it!!

    I'm sure you can see that didn't work either I was trying to 'Pop' to the next object but that didn't work! In fact, it didn't even fire at all!

  • Thanks for the advice guys, I'm slowly wrapping my head around it by watching some Youtube videos! I still havn't quite worked out a solution yet though.

    This was my attempt at an ugly workaround, I ran into trouble though when adding the third arrow, it fires at the same time as the last green one.

    So I understand that I can set values to certain numbers on X in a 1D array, I just don't understand how to set say 0 = GreenArrow, 1= Red etc and then edit the sequence for each level!

    I'll keep playing!

  • Hi Guys,

    I'm a newbie around here, I've been playing with construct for a few days now and I've got stuck on this game I'm trying to make!

    The basic problem is: I want to be able to spawn a list of different color bullets to fire from my turret. The turret is in a fixed position and is currently spawning on touch, kind of like a bubble shooter mechanics I guess.

    So for instance, I want it to shoot: Green, Green, Red, Red, Blue then Red - I would want to modify this for each level.

    Ideally I would also like to be able to show the color of the current bullet and the next one below at the turret point like in the attached picture.

    I've thought of maybe using Global Variables to trigger different Animations and looked at a bunch of other stuff but feeling a bit lost, if someone could point me in the best direction to look it would be much appreciated.

    Thanks!

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Sjryan

Member since 10 Feb, 2016

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