The first glimpse of my new inventory and crafting system. Lots and lots of items and combos, food, etc.
I was able to make a really neat hierarchical warp nav menu for quickly getting around in the game-world
here are a couple recent xylith pix
Making progress on procgen flora and fauna
Bug testing today
While you will see large portions of the level destroyed I have added a bedrock layer so that the whole level wont be empty... This almost makes it like there are 2 levels in every level. I'm pretty happy with the dynamic parity it creates
Making progress on the combat. (Underwater combat if it looks slow)
Great job! Thanks for sharing. I like the audio design and graphics!! It really felt immersive watching it.
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Drawing TONS of animations for the procedural enemies (Just the lower part for now, then i move to mid and upper)- 10 more sets to go...
Salman_Shh Thanks. I will check it out. I actually saw your C3 IDE code snippet on Twitter from a post you did on Feb-25
Collectable Music tracks will be hidden throughout the world to offer variety to the Layered / Situational Audio. I made a tiny little player to help you control audio while you play XYLITH. Pretty happy with this experiment..
Adde a terminal to get lots of info in game.
gillis
Member since 7 Apr, 2012