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  • mina I used to test the Fullscreen Scale with "fluid layouts" and with a HUD layer with Parallax 0,0.

    Look at my memory game: Crocodile Memory Game

    Select Easy/Medium or Hard, in the level the Croco on the right and the Turns/Matches box are in HUD (Parallax:0,0) and this sprites/texts all have an Archor with Left edge: Window right, Top edge: Window top. The Right and Bottom edge is not set!

    It works very well on any phones, and screen sizes.

    I recommend to use Archor only if requied, use it with Left-Left and Top-top setting, and only if you want to float something to the right, set Left-Right and Top-top setting.

    In scale mode do not use any setting for Archor Right/Bottom edge, cause the scale logic will scale it for you!

  • nihakue did you try to play "x.ogg" or just "x"? I think C2 requies just "x" without extension and plays the fitting format (ogg/mp4).

  • Yes, Geo the Googla Market/Play is not the best place from this viewpoint, but is the information source of other services, like Appbrain or other feeders/redistributors. Appbrain - and I think lots of other similar services - have latest category. The only way to get there is to go to the GPlay, caouse all app infos are live updated from there.

    We will see, I may share some experience about that here.

  • Thank you Geo! :)

    I have some interesting hours to find a really good bg music. I'm looking for something that is not fix with just this game, but can be a general theme for the Crocodile books planned interactive versions too.

    I have some favourites, but all of them costs about 50-100USD, and did not discovered the full background of the licenses - can I use the song unlimited in all platforms, or just limited. It's good that C2 team wrote infos about why C2 uses ogg+mp4 and not mp3, but in the other hand we need to see clear where we can buy tracks that meet all of the low requirments. Hard task!:)

    Site speed: I've disable the Super Cache plugin cause of developement of the site. It will help to speed it up to about 1-2sec of "start render" time for first view.

    About the monetizing: its a hard question. To tell the true, we hope that someday we can earn some money with our work. But I cant tell you a business strategy, cause there isnt one... :) There is possibility to place ads in apps/games/website, to sell the stories, games in app store, and maybe the best thing could happen to find a sponsor for the whole project.

    Our actual goal is to publish several games and several books, and finally make a budle for the 1st book with games in an app (mainly Android).

    Till than we just hope to get more and more feedback, and I need to tell You, that the C2 community is already motivated Us (me and my wife too)!

  • Ugotsta thanks for the confirmation, we published the game in our website. It's very-very hard to find a great and fitting bg music, so we rolled out, and will spet further without it.

  • This new episode is cool. Geo I understand your decision, the production is more important than to be perfect in graphic arts. :)

  • Ugotsta thank You for yout very kind words! :)

    I have done 99% of the debuging process, now we will work on the design and small things, like a little helper character who says to click on a level, and after a highscore will show that this is recorded in the Menu screen.

    Thinking about little animations, a better BG music - what GenkiGenga recommended - and several sfx (for a washing machine, and for the card figures if matched).

    So I can not imagine a final publish date yet... :)

    Do You have any experience if it is good to publish an initial version and after 1-2weeks publish an update? I think this update can not delete highscores, what are stored in cookies. Thinking about Android start too, I read that here in Android Market it may be a good practice to update in every 3-4 weeks to get more attention.

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  • simwhi Thanks, I'll do my best to keep the quality in game dev with my wife's illustration artwork this whole project is based on.

  • Ohh, I have the bundle in my harddrive, but did not used it yet. :)

    Maybe a gimp gradient set will be more useable for you: gimp-tutorials.net/130-UltimateWeb20-Gradients-for-Gimp

    I know that the game design is very different from web design what I have experience in, but to have several (2 or 3) main colors in UI elements may be a good practice in this area too.

    I mean that You have the green/blue/grey colors in level select: the green is an open/choosable level, bule is movie (what is like a "misc" property), and grey is closed.

    You may use these colors in the gameplay to let players use their "color-meaning experience" in levels too: green for normal play controls, like the bg of bombs, and the Ka-Boom!! button. Blue for misc UI elements like restart, select level, or music/sound on/off and grey for non active/non clickable elements like mission title and brief.

    Well, if I read it again, I can not imagine a perfect way to do it. But I've typed this theoretical idea already so post it and you may ignore... :)

  • Thnaks simwhi! I'm a real beginner in game dev, so the target must be reasonable... :) Make it simple, and easy to use even by yound children.

  • Great game logic and experience Geo. To give some ideas I can go trought the design elements:

    yellow mission text: good usability, readable on any bg. Maybe soe trick to make it fit better to the design?

    table grey bg: you may use some terrian bg.

    Altrought the game is very good, the movies are placed in good "rhytm" and the tutorial is supeb!

  • Thank You for Your kind feedback GenkiGenga! You are right about the bg music, we will look for something non so banal, but famous enough to let children sing.

    The custom match sound are in my TODO list already, but I've increased the priority, cause this may give a little more interest for children.

    I have also a bug in my list... there is a random like, but really not random bug when after a match one of the doors do not destroy.

    It's wonderful to get feedback and ideas from people who's doing this business much longer, and have much more xp. in it. C2 community is the king. :)

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