Epox's Recent Forum Activity

  • Thank You I'll follow your instructions, and redo this every time when install an new C2 update. This could not be a problem, but makes things much more clear for longterm.

    Great to have your great assistance in all of my problems! Thank you very much!

  • Hello I'm just get back to testing after some amazon/Kindle publish. The first thing I did is to go to the repo, and get the fresh version of the appmobidev plugin.

    Unfortunately I have trouble with it:

    • did copy the 4 files inside the appmobidev dir into my appmobi plugin folder (as did it in the past), the projects not opens cause of plugin id errors
    • did copy the full appmobidev folder into the C2's pluign folder (appears next to the official appmobi folder), but have similar plugin id problem

    The only thing I can solve this problem were to reinstall C2, and use my oldie (2012.08.28.) appmobi plugin.

    I wonder if you can push the new version of AppMobi plugin to the official C2 code! I'm worried about to have 2 objects, and handle them in a project, than someday switch back to use just one of them... :)

  • Great to see that not just my wife love to draw on papper with pencil, clean up with a stabilo ink, and just scan to color... :)

  • I really like this idea! It should be combined with the Configurations (View/Configurations) what is a work in progress feature for about 10 releases now. (http://www.scirra.com/manual/50/add-configuration?utm_source=Add_Configuration_Dialog&utm_medium=SoftwareLink&utm_campaign=SoftwareHelpLink)

    I also have to take big efforts to keep my game crossplatform, but customized for each platform in the same time.

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  • This will be a popular topic!

    I've also run several tests with CocoonJS and AppMobi too, but in Android.

    Audio

    CocoonJS launcher(version before the update in 2012.09.12.):

    The BG Music plays well, but it used to not loop, so I need to make a hack for it (stop+start BG music in every several minutes).

    The audio plays well, but in my specific app, what plays 15-30sec narrarions as audio the narrations play for about 10sec and stop.

    I used to have a fix for audio play lenght - C2 preload sound - but it only worked with on of the prev. versions of the launcher... :(

    AppMobi Test anywhere (C2 Browser export) + AppMobi new C2 plugin:

    The work in progress new plugin is accessable here: scirra.com/forum/plugin-appmobi-plugin-updates_topic55572.html

    For this to work I need to use the AppMobi's new plugin's own Audio actions, not the C2's default audio actions.

    BG Music OK, no looping, but I used the same hack like with Cocoon.

    The narration: used to be OK, than the plugin have file name Upper/Lower case bug. It may be fixed already...

    My biggest problem about AppMobi, that I need to use specific Audio actions to get working audio in the Android. Additionally the AppMobi XDK never worked the same way as my builded app especially with audio objects.

    Graphic:

    I did not noticed any difference between the 2 build ways.

    Speed:

    All the 2 builds gave me great FPS, and not noticable delays in opening new pages, menues, etc.

    I noticed that the AppMobi seems to downloading the contents of the app when it is first started. This is a hell for a multimedia rich app - like my book with 76 pages + 76 narrations. :(

    Stability:

    The CocoonJS launcher (not the very last version) used to freeze sometimes when I use preload music. Without it, it were very stable.

    Currenctly the AppMobi XDK can not be loaded in my PC, but works well in my Laptop. This is something related to Java, but ohhh... I can not fix it in 5-6 hours, so gave up.

    The builded app seems to be stable, did not freezed anytime.

  • Oh stevo301103, please wtire a tutorial about this process!

  • This is a really interesting point for me too.

  • You will need to buy the standard license, its placed in the very top of the buy page:

    "If you make over $5000 revenue from your Construct 2 creations you will need to upgrade to the Business Edition License"

    Note, that the license is says revenue, not profit...

  • Hello I would like to ask if the new R102 release is containing your new AppMobi plugin version?

    There is a bugfix in R102: "Exporting to appMobi: the audio object's preload actions crashed when using directCanvas, should now work correctly" - what is a big help for me, cause I met freezes when use preloading and try to run my app in AppMobi (Test anywhere).

  • Great to hear about your success, congrats! :)

  • Nope. I'm also interested in a dummy tutorial about the signing process. I use to start the process 3 times, and failed with the early steps... :(

  • I loose the developement line. Remember that my audio preload tests were successful, but now with R101 I can not reproduce the working mode... :(

    ludei I would like to ask if you have any solution/alternavice for the C2's built in Browser opening action. I would like to use AboutUs/Rating/CrossMarketing linking, but have no idea, what should be the CocoonJS compatible way.

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Epox

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