Hi there
I`m working on a Platformer-Game and have a Problem with the Bullets. When i shoot at Idle the Bullet spawns with the Bullet Speed, works fine. But when i shoot and walk the Bullet spawns as well in the Bullet Speed. I think its wrong. When i walk the Bullet Speed have to be: BulletSpeed+PlayerSpeed. So how can i realize it? I have try it to make a Event that ask how is the Player Speed an than i set the Bullet Speed to BulletSpeed+PlayerSpeedVariable. The Problem is i dont know how to ask the correctly Player Speed. I have tryed to set the PlayerSpeedVariable to PlatformBehavierSpeed. But it sets the Speed when i stand still to nothing. When i walk it works. But when i Jump Forward it set to nothing and when im falling forwart it sets to nothing. As well he set the Speed when i stand and jump to jumping strength. Its always static and not dynamic to the real Player Speed. Also i have to separate the X Speed and Y Speed? Or only take the X Speed. its enough.
Anyone can help me? Or do i think wrong?
*excuse my bad english*
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Edit:
If it helps there is a capx: https://www.dropbox.com/s/i9ymvuce9b3if ... .capx?dl=0
But i have deleted the variable bacause it dosent works.
You can find the Position on Layer Game->Chars->Krigel->Player1->Shotgun->shoot_Krigel->Shooting
It only can be played with a XBox Controller at time. Move =D-Pad, Jump= A, shoot= X
Its my fist time i use construct 2 so dont be to hard if it is not programmed so smart <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">