Duckocide's Recent Forum Activity

  • Version 0.32 uploaded. Changes for this version.

    • Game play bug fixes to several levels (physics gotchas)
    • Nitrogen level selection bug fix
    • Sulfur level selection bug fix
    • Help text on level selector if first time (I.e. on Level 1, Hydrogen)
    • Improved consistency of physics behaviour level on level
    • New level: Argon

    Let me know what you think and if you get as far as Argon!

    <img src="smileys/smiley4.gif" border="0" align="middle">

    scirra.com/arcade/puzzle/2404/higgs

    Play Higgs!

  • I must confess, I haven't looked in to the sc plugin SDK much. If get get this 3D retro vector line thing going, I'll look at doing a transformation plugin. Would be a logical progression to avoid the many array.At() multiplication events I have.

    Incidentally, my puzzle game higgs is using similar transforms for the background animations and flying objects.

    scirra.com/arcade/addicting-puzzle-games/2404/higgs

  • For now , Let's keep it 2D , Maybe when Ashley finishes all his To-Do list , you'll see 2.5D , but not for now ...

    +1

    May be, but in the ever changing world of HTML5, I hope Ashley is thinking about supporting the emerging 3D standards (at least). Construct2 is such a neat project, it would be a shame to miss out on this aspect of gaming. 2.5D "Space Harrier" style game play would work well via the current construct2 sprite objects/engine.

    Anyway, just a suggestion. Until then, I'll carry on with the array and event munging :)

  • Are transformation math functions on the road map? Would be good to take a leaf out of the XNA / Unity book and have a Vector3 or Vector4 types along with some useful Matrix transform functions. Even though Construct2 is aimed at 2D, 3D transformations for 2.5D games can really bring games to life.

    I've been working on some retro vector graphic line sprite/functions (I.e. using a thin sprite between two points). Having to bend arrays to simulate a Vector3, vertex indexing and do the 3D matrices from first principles within an event would probably be a lot quicker with some built in functions.

    Just a suggestion :)

  • OK. Version 0.31 uploaded. Most of the changes in this version are hidden (although some bug fixes have been made to some visuals). Summary of changes:

    • No longer uses AJAX (XML) in anticipation of export to cocoonjs etc. Thank goodness for the tokenat() function!!!
    • Level selector bug on Nitrogen fixed.
    • Trick shot functionality extended (a trick shot is where you knock a proton in to a worm hole indirectly - i.e. Bounce off a side before knocking proton in.
    • Trick shot play where you pot 2 balls 10% of remaining will jump you to next level.
    • You can happily exit and restart where you left off (uses local storage).

    <img src="smileys/smiley4.gif" border="0" align="middle">

    scirra.com/arcade/puzzle/2404/higgs

    Play Higgs!

  • Yay. Version 0.3 is now up for you to play. Lot's of fixes and improvements in this one.

    scirra.com/arcade/puzzle/2404/higgs

    Play Higgs!

  • Thanks for the responses. Here's hoping you stamp on that bug soon :)

  • Is there a problem with arcade game stats? Times played, top games, etc don't seem to change much?

  • I'm sorry its not working for you. I'm not using anything more than the standard plugins you get with construct2. I've even dropped using webgl for anything other than the acceleration it gives. I think I need to introduce some options that allow sprite counts etc to be turned down.

    I generally use chrome to dev/test. My PC is a fast one though. I've also tested on a nexus 7 in chrome. Runs at a reasonable pace. I'm hopeful that cocoon will help speed further.

    Thanks for the feedback :)

  • Sure. I guess I latched on to the performance improvement advice :-)

    Is there a quick way of injecting dictionary key additions in to an event sheet - or some other trick? I can convert the XML to 5 or so dictionaries. There are 118 x 5 entries to worry about

  • See scirra.com/arcade/puzzle/2404/higgs

    Version 0.2 up but still waiting for approval. Version echoed on opening screen.

    Feedback welcome. Enjoy :)

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  • Hi

    My latest c2 effort (HIGGS ... Demo in the arcade) uses data structures held in XML and retrieved via the ajax object.

    Been a disaster using cocoonjs as I use XML, local storage, web fonts etc. Are there any fixes/work around for these. I notice cocoonjs has httpxmlrequest, local storage listed in Api. Real pain where c2 plugins are not compatible/noted as notworking with cocoonjs.

    ?

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Duckocide

Member since 24 Mar, 2012

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