fm4fanAT's Recent Forum Activity

  • looks great - I am sure that I will try it in the near future.

    And 2$ is a steal

  • Hi,

    as far as I know you have to push a button so C2 recognizes the gamepad and it has to be XBox compatible

    you could check that

    create a few textobjects and in the eventsheet

    gamepad | On gamepad 0 Button A is pressed

    subevent Gamepad | gamepads are supported | obj_textbox0 | set text to "0 is supported

    same for gamepad 1, 2, 3

    There is also a check "has gamepads" and "on gamepad connected"

  • Google would be my first choice

    I think that the Scirra forum is the wrong place - here it's about small 2D games. GTA5 is pretty much the opposite.

  • Hi,

    I personally use Fireworks. It's a great mix between pixel and vector. So if you use vector based a lot and want also the freedom of pixels Fireworks is not a bad choice (e.g. includes onion skinning, ...).

    Ssad part is - the stopped developing it. For me it's great because it's included in the Adobe Master Collection and I prefer it over Photoshop, and a lot of the times over Illustrator (but that's maybe only me, because I used it since the early Macromedia days).

  • Hi, there is a sample project already in C2 (that could spark a idea)

    There is one with *rope* in it's name, but another one that is even better for you - where they make a group and pin the body to themselves (for that you would need the paid version of C2)

  • when you hit the trigger point you can set the camera to any point you like

    still need to give your obj_player a bound to layout behaviour or invisible objects outside screenwidh

    To get total freedom

    create obj_camera with a scroll to behaviour. Pin it to obj_ player - or do whatever you like.

  • Just some thoughts

    put invisible sprites in the way of obj_player as trigger points when the camera has to freeze

    when camera is in freeze mode obj_player will be bound to screen

    if obj_enemies are destroyed reactivate camera

    And yes, you could do

    if camera is in freeze - create solid object left and right of the screen.

    Or if player ist at Y<=0 then move player +Y 5

    or ...

  • I thought this was the whole point of your question?

    Do you mean "cursor Up" OR "W" - (hint: this is the answer)

    Please read or watch a platformer tutorial - because this is basically one of the first steps in every tutorial.

    like: https://youtu.be/8V4q6usaYMk?t=594 (but I suggest to start from the first video of this series

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  • capx?

  • all you need to know is https://youtu.be/qfMcaCN7BaY?t=697

    Here the standard keys are deactivated (plattform behaviour)

  • I think I know what is missing

    add an action like e.g.

    obj_player simulate pressing left

  • it would be the same with wrap - but without the freedom to tweak

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fm4fanAT

Member since 19 Jan, 2016

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