fm4fanAT's Recent Forum Activity

  • you could use spawn blocks outside of the screen that creates blocks as soon as blocks on top leave the screen.

    It's a little bit like flappy bird - and there you should find some tutorials.

  • THX

    you solved 1 and 3 (where I am a little embarrassed that I totally forgot that I can use families - but I guessed it would be easy - that's why the n00b title)

    with your SOL (select object list) I am not sure if I took the right path, but I used objEnemy.pickedcount (still didn't figure out how to just use a condition)

    2. unsolved drag and drop

    If you drag the objPlayer to fast, then the drop on collision or overlapping drops the object into the objWall

    So I attached a capx where I use a follow every tick as long as in a certain area (this comes pretty close to what I want)

    The perfect solution would be that the dragged object gets repelled from objWalls and objEnemies (that's why I left a gap in the wall).

    The only solution I could think of is so complex I didn't even try if it would work, because I am pretty sure that there is a much nicer way to do it.

    So my solution would involve checking the drag angle and when objectPlayer hits an object it gets moved -180 degrees against the drag angle as long as it is overlapping (but I also should have to check where the wall is, so i only use X or Y).

    https://www.dropbox.com/s/b8ict3ibdh7fh ... .capx?dl=0

  • Hi,

    I'm not happy with my solutions - maybe you can help me out to find a better one

    1. if objPlayer is overlapping with 2 objEnemies then xxx

    Tried different ways with UID 1 and 2 and overlapping objPlayer but solved it right now with variables I set

    2. when dragging an object - it should get stopped when hitting a wall

    right now my workaround is to set the movingObject back where it came from (on drop)

    3. count objects

    Is there a way to if x objEnemies are on screen then…

    my solution right now is to set variables when objEnemies is destroyed/created

  • https://www.scirra.com/arcade/puzzle-games/rgb-5833

    The game looks promising. A little bit on the hard side - especially for the first level.

    I just gave up on trying to fetch the stars and only gone for the exit.

  • Tried now my wife's i5-4200U (Intel 4400) 4GB SSD W10 Notebook

    and with the Scirra test on Edge and Chrome 60fps- not a single frame dropped

    So I did some more testing with a canvas test tool http://www.kevs3d.co.uk/dev/canvasmark/

    Here is my i3-5010U Notebook, 4GB Ram

    CanvasMark Score: 6651 (Chrome 48 on Windows)

    with Edge 6850 (in some tests like 1 and 2 it is 20% faster than chrome in others 20% slower)

    with Firefox 6784

    Test on wife's i5-4200U (Intel 4400) 4GB SSD Notebook

    Chrome 7832

    Edge 7566

    Test on my Gaming Rig i5-6500, 16GB, GTX 960, SSD, W10 system

    CanvasMark Score: 13946 (every test was way faster than on the notebooks - especially test 5)

    In Edge only 7450 (Here some test where very good, but others very low)

    I checked their Twitter page and saw that it looks like this are normal test scores (but please check your computer and post your results here).

    So this test gave me even more questions

    1. The gaming rig has a high score but with the Scirra test a lot of dropped frames

    2. my wife's computer doesn't drop any frames

  • Ashley

    For me, it was interesting to see that my gaming rig with 16GB and SSD also dropped a lot of the frames - and as mentioned - is worse than most of the tested mobile devices.

    Because of Windows 10 or GTX960 or... I don't know (just interesting and hopefully with some other tests more conclusive)

  • Asmodean

    I have to disagree - the HD5500 GPU is pretty powerful. You can play even most of the newer games with some sacrifices.

    Of course it is not a GTX960, but almost every game ever made plays fine.

    Did you run this test on your machine?

  • Hi,

    There is a new gaming performance test https://www.scirra.com/blog/175/the-gre ... ce=NewBlog

    Here Ashley states that desktop systems don't have any issues, but on my systems I did notice some framedrops in the past.

    So here are my test results on my Notebook http://www.scirra.com/demos/c2/sbperftest/

    HP Notebook Intel i3-5010U, 4GB Ram, Win10, 1600x900

    Windowed

    Chrome 48: webgl 56FPS; 179 dropped; CPU 20%; Test Score 57

    Firefox 44: 194 Frames dropped

    Edge: 178 dropped

    Normally Edge feels the fastest, but couldn't show this in this test

    Fullscreen

    Here did Chrome better than windowed (surprise) and dropped "only" 148

    On my Desktop I also had almost as much frame drops and a score of 58

    This means that my Skylake/GTX 960 combo is slower then a MotoX mobile

    Would be nice to know if something is really off on my systems

  • Still the same sprite - and still nothing wrong with it on my side.

    But as mentioned - I don't have an alpha channel in it, only a gradient.

  • Did You give us the right file?

    Nothing wrong on my side in Chrome and Edge (IntelHD 4600)

    But no wonder - as far as I can tell there is no alpha in it - just a gradient

    could you please edit your capproj to a lower number than the C2 Beta version?

  • Yes - here is a simple example

    make a few Imagepoints to your objPlayer (in this case 4)

    make a variable called gVariable and add every second +1

    also every second set the gVariable to %3 (3 stands for the number of imagepoints -1 > so if 4 it rewrites it to 0)

    Action

    objSprite > setPosition to objPlayer (imagepoint = gVariable)

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  • You should take a look at the second half of the link above

    Here there are two post that give you some clues how you could achieve this.

    Basically with a loop, Spawn points or is overlapping

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fm4fanAT

Member since 19 Jan, 2016

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