ageiser's Recent Forum Activity

  • Just lost 300 rep.

  • You bet! Thanks Newt.

  • This wikipedia article should be of interest to game designers:

    Probability of Kill

    I hereby nominate this as the coolest wikipedia article title ever.

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  • I was thinking I might use to-hit tables. A la Dungeons & Dragons.

  • What is a good equation/algorithm to determine the outcome of a battle between two players?

    For example, I want the game to take into account the relative strengths and weaknesses of the players (strength, level, armor, buffs, weapons used, etc.) and apply damage to both players accordingly.

    Any suggestions?

  • It's not the smartphone, it's the apps. Same for the Ouya I think.

  • Yes. The animation now works as I intended.

    See Ramones' post from July 6, 2012 - 3:48 pm for the capx.

  • Wow! Thanks.

    I didn't think to separate the animations from the player object size. Also, thanks for the heads up on instance variables. I tried doing something similar (vaguely) with global variables, but it never worked.

  • "To prevent the player standing up inside a wall do something like:

    If the player is crawling and down is not pressed then

       change the player size to (39,126)

       if the player is not overlapping wall at offset 0,-1 then

          stand up... set animations etc..

       else

          set size back to (39,126) + stay crouching"

    After spending many hours breaking my capx, I haven't been able to get this to work either. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • What do you think the advantage would be doing it the way you propose? Speed?

  • Have you been able to do this?

  • Outstanding! Thank you. Sometimes you get so buried in the code blocks it's hard to step back and see the big picture.

    I truly believe this is the best community on the web.

    I found the 'On Animation Finished' condition yesterday, believe it or not. Thanks for showing me how to use it.

    When I have fixed the other issues I'll post the revised .capx here for C2 users, who find it useful, to implement in their own projects.

    Thanks again.

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ageiser

Member since 14 Mar, 2012

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