DeathViperCtns's Recent Forum Activity

  • Im making a platformer shooter, with an advanced aiming sistem for higher level enemies, how do I make this kind of line of sight so the enemy can detect where the player is and be able to use shoot like that?

  • well, I cant give the capx, Ill try to explain further

    its a game where you dont fight back with violence, but rather sneak out and deactivate drones peacefully

    when an enemy spots you, he shoots a laser bolt at you, if you toggle your shield, you will acquire the laser bolt's angle of impulse and half of its impulse, thats fixed, but I cant figure out this

    I would like for the player to be able to solve puzzles by bouncing with the shield, its a bubble shield, so when you deploy your shield you wont bounce, but if you collide against a wall at a speed, you will bounce off that wall, like a bouncy ball, I tried using the bullet's ricochet behaviour, but since it requires an angle of motion, it gets annoying to control

    Any ideas?

  • someone? I got the behaviour of knockback when getting hit by a projectile, but I cant get it to correctly bounce against the floor

  • Im making a game where the MC can become bouncy at will, and I want it to be like, he is standing still and a projectile comes by, on impact both ricochet in opposite directions, how can I make this? I tried to use the bullet behaviour but the constant need of an angle of motion makes it annoying for my limited event capacity, I also tried playing around with phisics behaviour, but the guy just wont bounce, the projectile rotates its motion in a weird way and then leaves, even tho the MC's inmovable value is no, he still refuses to move, any ideas or working events you could suggest?

  • thanks, I figured 4 myself

  • I have some problems with real basic stuff, I could never get a straight answer, the stuff is

    1- How do I change player size? not window size, I would like for my window to capture X, Y pixels, but for the view size to be 2X, 2Y

    2: How do I avoid having weird pixels? that means that C2 got problems when upscaling and went from 200X100 to 399X198, but I cant seem to find an option to fix this

    3: I saw the platformer template, you can see that you can only locate stuff each 16 pixels, how can I do this outside of the template?

    4: and whats the X:Y scaling? not familiar with that concept, never heard of it

  • indeed, thanks

  • I have 2 eyes I want to take care of, but I also want to work on computers, is there a way to turn everything in construct 2 to dark? because my eyes are burning with the white construct 2

  • I did not knew about this autorunner example, where can I find this wonder?

    found it, ty

  • Im making a sidescrolling background, like a treadmill, you it seems like you are always moving, It goes like this

    drive.g

    oogle.com/file/d/0B5Aa0lJtvsntMlcyOFV3SS1jR2s/view?usp=sharing

    If you go to preview you will notice that every X time they get too close, and then too far, how can I fix this?

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  • I would like for an AI to do 1 of 3 attacks (punching, highpunching and kicking) which requires to turn an event group on, to set an animation and play a sound, the events for an attack are

    When A is released : Sprite set animation to Punch_Player, set DamageSpawningGroup active, play sound Punch

    thats how an attack works in my game, I would like that when the conditions are met 1 from 3 attacks will be done, how can I make this happen? I was thinking about a time based ''randomness'' where every a timer set to 0.05 seconds will turn an event group on and another one off, + turning another 0.05 timer on and so on, so that every 0.05 seconds when the same conditions are met, there will be a different result, but I suppose this would be cpu intensive and event consuming

  • I would like for my enemies to do 1 from 3 actions when the conditions are met, not the 3 but just 1, how can I make that?

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DeathViperCtns

Member since 12 Jan, 2016

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