Ramez1's Recent Forum Activity

  • LittleStain I did that and it didn't work, it is still running forever even if monsters find paths

    NB in my code I spawn monster every second

    check screenshot of the code

    "https://drive.google.com/open?id=0B1pGW-xaP8VfM1hNZTFEeTgzd0U"

  • I have Monsters that are using pathfinding behavior. I want to destroy object when monsters can't find any path.

    I know which object to destroy, but the thing is that pathfinding "failed to find path" condition runs forever, so even if monster find path it destroy the object.

    Any idea for how to fix it or any other approach

  • Hello,

    I am trying to create a 4 direction animation for turret, with turret behavior. I know I should check the angle and decide which animation it should run based on it. The problem is that because I am setting rotation of the turret to "Yes" the turret rotate in weird way and switch frame after rotation. I guess I should set rotation to "NO" but this way it will not change its angle.

    The turret should fire in all angles, how is that possible.

    Screenshots of the code and the rotation are found in this link.

    "https://drive.google.com/open?id=0B1pGW-xaP8VfM1hNZTFEeTgzd0U"

    Any help will be really appreciated.

  • Thank you, gumshoe2029 helped a lot

  • Hello,

    I am trying to expand the number of cells in my board, in other words make the board bigger.

    The problem is that whenever I try to increase the width and high of the board proprieties, it only add tiles outside of the screen layout. Whenever I try to make cell smaller by decreasing its size, it just leave big gap between the cells.

    I want cells to be smaller and close to each other, if anyone have idea please help

    The link has screenshot of the code and screenshot of the game

    "https://drive.google.com/drive/folders/0B1pGW-xaP8VfM1hNZTFEeTgzd0U"

  • Thank you so much, cleared many concepts for me

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  • so there is no any other way to separate each monster with his animation according to his direction of movement, without getting the full C2?

  • sounds like you set the animation for the object (monster) and not for the instance of the related monster.

    Sorry I am beginner, how could I set it to specific instance of the related monster

  • I am doing a pathfinding behavior for my monsters where they move on their path to specific point. A monster has animation for down and right movement.

    The problem is when the first monster change his movement animation form right to down, all other monsters switch to moving down animation, although they should have the right animation not down.

    Screen shot of the code:

    "https://drive.google.com/drive/folders/0B1pGW-xaP8VfMXVpRWZPZVo2Y0U"

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Ramez1

Member since 11 Jan, 2016

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