gamecherry's Recent Forum Activity

  • <center><img src="http://www.gamecherry.com/hllogo.png" border="0"></center>

    Hello All,

    My game is called Hungry Lizard and is currently in the HBGames Construct 2 contest.

    You'e a lizard and you need to eat as many bugs as possible before time runs out. Some bugs give points and health others burn, electrocute, or chase you around and try to sting you. The artwork is all me and the music is provided by Kevin MaCleod.

    If you have the time please, give it a go and if you like it please, vote for me. Thank you and enjoy.

    <center>Click to Play Hungry Lizard...He's Starving & Needs Your Help</center>

    <center><img src="http://www.gamecherry.com/screenshots/hl01.jpg" border="0"></center><center><img src="http://www.gamecherry.com/screenshots/hl02.jpg" border="0"></center>

    <center><img src="http://www.gamecherry.com/hlref.png" border="0"></center>

    <center></center>

  • I subscribed to your Reddit and was more than happy to do so. Construct 2 is amazing and imho should be part of every grade school curriculum. Thank you for the great program and keep up the good work.

  • This plug-in is excellent and I recommend it to anyone that is having difficulty adding a timer to their game. My only complaint (not really a complaint) is that the seconds string doesn't go beyond 60 (90 for instance counts down from 30 and then from 60) and that the minutes string is read 00:00 as opposed to 0:00. There are a lot of strings there and maybe more would be too confusing for some, but I would prefer these additions.

       Of course, the author wrote a nice tutorial on adding in the timer manually where both of these "complaints" could be addressed.

       Thanks for the great plug-in. I use it and love it.

  • here's an interesting problem...the angle restrictions are working fine () as long as the mouse is within the game window. If the mouse cursor leaves the game window through either the top or the bottom the object spins around freely, but not if the cursor leaves the game window through either the left or right side of the screen...weird.

    Anyone know what's going on?

    Thank you for looking.my related postHow to Restrict Movement of Object?

  • here's an interesting problem...the angle restrictions are working fine as long as the mouse is within the game window. If the mouse cursor leaves the game window through either the top or the bottom the object spins around freely, but not if the cursor leaves the game window through either the left or right side of the screen...weird.

    Anyone know what's going on?

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  • Thank you Squiddster!

    That was driving me nuts. I had the logic down but couldn't figure out the math (I guess I need to pay closer attention in trigonometry class). Of course the angles change depending on the objects direction, but with your template (and the fine education I'm receiving at ITT-Tech), I figured it out.

    You're a life saver - er, better yet - a time saver.

    Thanks again.

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Hello Everyone,

    I am having a problem with an object in my game. I have the objects angle set to Mouse.X, Mouse.Y but I want to restrict the amount it can turn.

    Being set to the mouse means if I move the mouse around the object , the object will turn a full 360 degrees - I don't want that though. I want the object to be restricted to only moving between 320 and 40 degrees (think a pizza with a slice missing. That missing slice is the angle I'm looking for) How is this done?

    Thank you for looking.

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gamecherry

Member since 12 Mar, 2012

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