MonstaMunch's Recent Forum Activity

  • Perhaps my explanation and example weren't great? Here's a very simplified version of the same issue:

    dl.dropbox.com/u/66278067/idontunderstand.capx

    Why does the orange box just keep going right, even when Y > 400?

    Edit: Solved by changing Y to X, though I still have absolutely no idea why that worked. I just happened to try it because I'd already tried everything else I could think of <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I don't know if this is the "correct" way to do it, as I'm still very new at this too, but I made this little example for you of how you might achieve what you're trying to do:

    dl.dropbox.com/u/66278067/example1.capx

    I just made a few "invisible" boxes, and created conditions so that when it arrives at one, it goes to the next. If you search "pathfinding" or "waypoints" you might find some more useful advice.

    Hope that helps a bit :)

    Edit: Sorry, given exactly what you wrote, you'd need to replace the first event to be a click to go to the first invisible box. From there, my example should get what you want :)

  • Sorry for yet another noobish post, but I've been staring at my events sheet for a while now and I can't work out what I'm doing wrong (it's likely something simple if my past mistakes are anything to go by).

    dl.dropbox.com/u/66278067/spacegog92.capx

    The character is supposed to stop going forward when he reaches the "moon" thing just before the end of the layout, but he just keeps going right up to the edge. What have I done wrong?

    Thanks in advance.

  • Thanks man, you're a star!!!!!

  • Sorry, that link was a version where the whole thing was broken. Here is the correct version with the issue I just described:

    dl.dropbox.com/u/66278067/spacegog7.capx

    Also, is there any way I can edit posts so I don't have to double post? <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I have a slightly related issue.

    I created a screen which will be character selection, and for the time being, I just want it to go to the main layout, but I seem to have done something wrong as it doesn't go to it.

    dl.dropbox.com/u/66278067/spacegog6.capx

    Any help would be much appreciated. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Ahhh, thanks Ubivis!! And I supposed if i want the character to be able to move forward and backwards, I can make a condition for the character sprite and the "invisible sprite" to remain a set distance from each other, to maintain the effect........

    It's all starting to make sense now :D Thanks again for all the help :D

  • Wow, you are completely brilliant, thank you so much! I have another unrelated question but don't want to start another thread for it, so going to post here if it's ok:

    dl.dropbox.com/u/66278067/Spacegog.capx

    I used "scroll to" on the character, but I want him to be left of center like in a normal game of it's genre, instead of dead center. I'm sorry to be such a noob, but I have tried and failed.

    Thanks in advance for any further help, and thanks once again for the help so far :)

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  • Please? Anyone? It doesn't seem like it would be a hard thing to do, there must just be some simple button somewhere that I'm missing or something, surely?

  • Hi all,

    First post here. I saw there are a few similar questions, but couldn't find one specific to my issue, so here it is:

    Trying to make a basic platformer. The player physics are fine, and the enemy movement is fine, but when the enemy changes direction, the sprite rotates with it. So for example if it's in the correct position going right, it will rotate to be upside down when it comes back left. What I need is for it to face in the direction it is moving on the horizontal axis.

    I was able to do this for the character by creating conditions such as "When right arrow pressed, mirror sprite", but I can't do that for enemies because they aren't controlled by input, so I can't apply the same conditions.

    Is there some way of basically saying "when moving left, mirror image, and don't spin it around or upside down"?

    Thanks in advance for any help.

    Edit: Link for the capx file. As you'll be able to see, I'm just getting started and experimenting a little. The first thing that happens is the dragon spins upside down when he's supposed to be following the little guy.

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MonstaMunch

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