I ran the update and 8Direction.MovingAngle still returns values like 44.9999... If the player walks diagonally long enough, the value gradually corrects itself, but this takes an unacceptably long time to occur (greater than three seconds). This is probably true for both versions.
Also, rather than having angles more than 180 degrees, the values instead switch to negative numbers (so moving upward is -90 instead of 270, etc.). Here is a quick illustration:
<center>Expected behavior:
<img src="http://dl.dropbox.com/u/25752478/8dirbug/standard.png" border="0" />
In Construct 2:
<img src="http://dl.dropbox.com/u/25752478/8dirbug/inconstruct.png" border="0" />
</center>
I understand this is intended behavior and is independent of issues with float rounding, but it's still nonstandard, undocumented behavior, and it works this way for no obvious reason. You can see an example of this making code more complex in the .capx file in the first post.