JohnnySix's Recent Forum Activity

  • You only need one variable and the known aspect ratio if you want to scale them consistently and absolutely and avoid scale.

    If say your object is 16:9 ratio, and you were scaling it to 10x -

    width=Lerp(self.width,self.width*10,0.5)

    height=(width/16)*9

    Or

    height=width*0.5625

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  • Is it a lot of work to add access to the prismatic joint within the box2d code?

    I was looking into making a custom behaviour for it then noticed the code is in the runtime.js. <img src="smileys/smiley17.gif" border="0" align="middle" />

    It'd be really useful for making stuff like sprung suspension, or creating a physics version of the pin behaviour.

    Something like:

    [tube]bBIXpu-D_Zo[/tube]

    Also - raycasting for explosions :[tube]KK2XHyObKik[/tube]

  • The lava doesn't kill you.

  • I made a quick demo with browser based and a demo APK packaged with crosswalk.

    Curious to know if anyone got Alpha working, if the screen is straight on, it the little pixelly things in the background should follow the angle of the phone - but on export to APK, it appears to follow something else, like the yaw/pitch and not the roll.

    In browser, it doesn't appear to do anything.

    : Web Demo :

    : Zip of APK [Android 4.0 + I think] :

  • An option like YouTube has, for allowing/forbidding embedding would be cool. I thought I was only sharing on the arcade / scirra users.

  • Ah, was going to mention the fullscreen thing - I guess that's still coming ?

    I was hoping to make it go edge to edge and have back buttons to exit rather than leaving the home/menu button bar and battery bar showing.

    Props so far for the easier production pipeline and quick and easy testing on devices.

  • And a belated Merry Christmas too all. <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Just made a pong example, I exported with ARM [ I'd been using X86 and getting a black screen /crash ] - seems to work so far, just bullet movement, no physics etc. Awesome stuff! :)

    Just need to figure out how to do all the icons / splash screen etc.

    Nice work guys!

  • Have we got a list off the C2 entries yet? I've been searching for keywords 'construct' / 'scirra'. :)

  • I'm happy to test stuff for those without android. Am kinda curious to see what people have done and how well it's translated across.

    I gave it a quick whirl, but I get the following errors on the debug console :

    Viewport argument key "minimal-ui" not recognized and ignored. index.html:9

    Uncaught SyntaxError: Unexpected token , c2runtime.js:37097

    Uncaught ReferenceError: cr_createRuntime is not defined index.html:88

    Uncaught ReferenceError: cr_sizeCanvas is not defined index.html:81

    I just get a black screen for now, will try doing a test game at weekend with less complex stuff. The one I'm trying to convert has physics objects, which maybe it doesn't like.

  • GeometriX Awesome example - is it solvable? <img src="smileys/smiley29.gif" border="0" align="middle" />

  • You could use a tiled background for collision shapes across sections. It'd be a little more complex in terms of figuring out what goes where, but wouldn't bend.

    So if you had four blocks in a stack, build one tiled background object, link that with a joint and pin the smaller blocks to it.

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JohnnySix

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