JohnnySix's Recent Forum Activity

  • Yeah, I tried physics and platform movement (with controls disabled), however neither acted in a very controlled manner - platform slowed the game dramatically, and physics causes the whole building to fall over.

    I've got a newer version working here, with winning/losing - I've now encountered a few new problems as demonstrated in this video :

    Subscribe to Construct videos now

    When the 'level1' layout is loaded via "goto layout" event, the aliens respawn but the buildings etc don't, it's rather odd.

    New game version here :

    http://www.johnnysix.net/games/imd/

  • I was thinking about this the other day, if an image is reference is made to the same image from different sprites, would it know to reuse the same bitmamp when it comes to runtime.

    To save overhead, unless you're using icons also, you could make them 1x1 pixels and scale them up, not perfect, but perhaps would save you some extra download space.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm making a game for my Dad to replicate the gameplay of an old 80's vic 20 game ( which I can't remember the name of - if anyone had a vic 20, do you remember this game? )

    I'd like to run a vector trace every tick or so to check there are no gaps in the chunks and cause the blocks to fall to fill the gap.

    Is this possible, or would I just fire upwards invisible sprites to collide with the blocks and make them fall that way?

    For some reason also it doesn't work online- so you'll have to download the capx to play.

    Screenshot :

    <img src="http://www.johnnysix.net/games/zzzomo/preview.gif" border="0">

    Download : www.johnnysix.net/games/zzzomo/zzzomo.zip

  • Excellent stuff- had thought this was a native thing - it was one of the first things I was trying to do on opening construct haha.

    Would be very cool for gameplay if you could change colour dynamically , a platformer where you have to collect different paints to make yourself a certain colour to finish the level, use a door etc. :)

  • I thought I'd upload a quick example of 4 Direction Isometric movement

    http://www.scirra.com/arcade/addicting-example-games/902/isometric-movement-ball-follow-example

    You could combine the events for keys to allow 8 direction - once I've had a deeper read of the manual I'll try add some C'n'C stlye movement too with the mouse.

    Has few events (<50) so can be opened with the free licence.

    Hope it's of use to someone. :)

  • Whatever happened to sprite 15 has stayed, I tried replacing the image, and it appears on the stage as 0 dimensions.

    Uploaded the capx

    www.johnnysix.net/games/bloop.capx

  • I may have been using images from outside of the project folder, which were moved or deleted when trying to tidy things up in the file structure, I have a bad habit of naming things with random keyboard mashing.

    In instances where where a sprite has no bitmap loaded - could the sprite be populated with some kind of placeholder image or warning perhaps?

    I'll see if I can resave to the project folder and make it happen again.

  • Updated monsters so they jump around and aren't just sine-wave movement any more. They're quite random - they also jump around on platforms too, nowhere is safe now. :)

    http://www.johnnysix.net/games/KFT03/

  • Sorry guys- it was the first game I made- wasn't really following the steps, however - deleting sprite 15 worked!

    I didn't spot the reference to sprite 15 - seems that's all it was.

    Working version

    Thanks again - I'll remember not to save empty sprites!

  • Thanks! Was thinking I'd borked something. Thanks for the help. :)

  • The steps were as described, open contruct 2, open project, that's it.

    I'll remake it and save as a single file. :)

  • Some way to set them with co-ords too would be awesome - when you want accuracy, and aren't using edges or corners to align things. :)

    Been working on an old age mutant kung-fu turtle.

    <img src="http://www.johnnysix.net/games/KFT01/Preview.png" border="0">

    johnnysix.net/~KFT01

    It's interesting seeing how Atomic Armadillo did the Ninja Gaiden stuff- it's almost exactly what I'm trying to get to in my buggy way.

    I haven't half as elegant a solution, and through a unexpected crash trying to duplicate scenery, lost the workaround to stop him skating after jumping. :p

    If you press down while jumping he'll smash down on enemies ( and won't ski )

    CAPX here johnnysix.net/games/TurtlePower6.capx[url=http://www.johnnysix.net/games/TurtlePower6.capx]www.johnnysix.net/games/TurtlePower6.capx[/url]

    Edit - been tightening up the GFX on level 3.

    <img src="http://fc05.deviantart.net/fs70/f/2012/072/e/6/work_in_progress_game_1_by_johnnysix-d4so4v7.png" border="0">

    Just need to figure out why the splats aren't spawning when the enemies are destroyed.

JohnnySix's avatar

JohnnySix

Member since 3 Mar, 2012

None one is following JohnnySix yet!

Connect with JohnnySix

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

16/44
How to earn trophies