JohnnySix's Recent Forum Activity

  • I'm almost finished with an arkenoid game I'm working on and after some google, manual and forum searches ended up here.

    Am thinking this'd be rather awesome for both loading layouts on the fly and saving scores.

    The only question I have at the moment is the row and table names.

    From the example downloaded , 1,1 is blank, with row and column names in the first row and first column.

    Is it possible to dispense with titles/names and reference them by number instead?

  • Added two new levels, scores are(mostly) working.

    Refresh the link. :)

    http://www.johnnysix.net/games/Bang/

  • Works fine here, skeletors scream, the lazers and other effects all are heard.

    Oh, just read the rest of the thread ( doesn't show when typing a reply haha ) - didn't realise you were running an emulator on a mac - do things like youtube/flash other web-based sounds work?

  • It will clip if multiple sounds are triggered, are you adding a tag to the sounds triggered?

    You could have a global variable for each, to be reduced/increased each additional sound.

    So for example, each time someone is hit

    Fist On Collision with Face :

    |

    _ PunchSounddBvar=PunchSounddBvar*0.5

    _ Audio - PlaySound Punch Tag "Punch"

    _ Audio - Set Volume "Punch" PunchSoundDbvar

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  • Hi Ashley,

    I do use the invisible sprite+animations in other projects, but I was thinking it only mattered in instances where the collision changed on the positive y-axis relative to the origin.

    I'll do an updated demo without cropping the animation- I was trying to keep it simple for new users by not piling on too many things to learn at once, and left out the pinning/invisible sprite part.

  • Hmm, harder than I thought! I'm trying to get it to add up the values , and go through each stat to add to scores.

    give it a whirl

    I have working:

    "+500!" pops up beside the arrow for each bonus awarded.

    counts down the value ( IE , balls remaining ) each second.

    adds the bonus points to the score.

    I don't have working:

    Some way to go sequentially through the items.

    Test it at the same address- you may need to hard refresh.

    Score counting doesn't seem to trigger correctly yet, but if you press space, it does the first two.

  • Use the syntax : X0=Sprite.imagepointx(1)

    It took me a while to figure, I had a rotating object and wanted to find the x value of the imagepoint.

  • Congrats! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • You need to add a touch object to your project and reference the alpha/beta/gamma every tick, though I think you need phonegap or some other intermediate tool to get the output game reading the accelerometer , as vanilla exports only seem to pick up touch and not the compass/accelerometer.

    Here's the manual entry -

    http://www.scirra.com/manual/119/touch/page-1

  • What image editor are you using?

    I think at the moment, if you're saving your images to any other format than RGBA PNG, then matting and other artefacts can be a problem.

  • Got scores working! Now to figure out an elegant way to make them do some kind of totalling thing like the 'cashing in' at the end of each Sonic Stage.

    <img src="http://www.johnnysix.net/games/Bang/Preview06.png" border="0" />

    Post your high scores.

    Bonus points yet to be awarded for playing while holding down spacebar.

  • That's the skill - the faster you're moving on the x axis, the faster the ball will rebound when it hits your head. :)

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JohnnySix

Member since 3 Mar, 2012

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