GuyManDude's Recent Forum Activity

  • Here is another experiment that is very close to being perfect. I left the HUD on it's own layer and moved all the Laptop sprites to their own layer. The only problem with this one is the spr_HUD sprite moves if you go back and forward between layouts.

    1drv.ms/1PWzSCO

  • Thank you very much for taking the time to help me blackhornet. I tried adding the additional layers and named them the same as they are on the other layouts but I still have a problem I don't know how to fix. The HUD layer now seems to remain in place, but objects from the Laptop layout remain on the screen after moving back to Floor2. I have replaced the capx with the current version. Would you be kind enough to fix it and make it available to me for download please?

    1drv.ms/1P7oTAO

  • I just noticed when moving back to Floor2 from Laptop, the Laptop layout is still rendered but sits behind the Floor2 layout. Shouldn't the previous layout be destroyed once another layout is called? Can we destroy layouts using events?

  • If I start the game in the Laptop layout and close it out, it loads up the Floor2 layout fine. But if I start it in Floor2, go to the laptop layout and close it out, the transition back to Floor2 exposes the problem.

    A look at the debug output shows the layer index numbers are not changing but the Z index when rendered seems to be changing. How can i check the rendered Z indexes?

    Please help, I cannot progress any further without solving this problem. I plan to have more of these type transitions and I must know how to fix them to make it worth spending any more time on this project.

    TIA

  • Howdy folks. I need help figuring out why when moving from one layout to another, the transition seems to work fine the first time but the second time the layers are getting rendered out of z order and with parallax disabled.

    If you take a look at the linked capx file, start the project from Floor2 and then click the laptop button that appears on the HUD layer. That opens the Laptop layout. Click the red X to close the Laptop layout and it will send you back to the Floor 2 layout. Click the laptop again and once again close it. This time you see the HUD seems to be missing. If you move the player to the top left corner of the map you can see the HUD sprite in the background but it's behind some layers. It needs to on top and should stay in place when moving the player around like it does when you start the game.

    1drv.ms/1P7oTAO

    Thanks for taking the time to read my post. I appreciate any help you can offer.

  • I've pinned a sprite ani to the sprite that's doing the movement. Run it a few times and see how inconsistent it is. Click the green button to trigger the movement

    1drv.ms/1OYj3qG

  • Hi there. I'm trying to make a sprite move in a specific direction and with physics type behavior to act like a soccer goalie. I've got a movement that's looking pretty good, but every time I run it it doesn't work the same way.

    I need some help making it consistent please.

    Here's a capx to play with. ( replace the dot and spaces with a . (dot) and add h t t p before the colon

    1drv.ms/1OYj3qG

    TIA

  • Thanks! I don't know why I didn't think of that...lol. Appreciate the help OnyOxis.

  • Thanks for following up. If you add the dot and remove the space after the slashes to this url you can download it. I cannot link the capx until I get more rep.

    http:// 1drv dot ms/1OLkNUg

  • Thanks for following up. I can't post a capx until I get a little more rep but for now, let me try and explain a little better. When duplicating the entire layout 1, the layout 1 tilemap ( and only tilemap at this stage) exists on layout2. I want to simply delete/remove the tilemap from the layout without affecting layout1. When I delete the timemap object from layout 2 however, it completely deletes it from the object list breaking layout1.

    I tried building layout2 from scratch but I cannot get the game resolution to look identical to layout1 for reasons unknown to me. This forced me to try and create the second layout using the 'Duplicate' tool.

  • It would be handy if all those capx files were zipped up into a single file. i'm just sayin...

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  • When I start a second layout my player sprite is duplicated on the second layout so there are 2 player objects moving identically etc. if I go back to the first layout the spawn problem does not occur again. Help me understand please.

    P.S I don't have enough rep to post capx links yet. Soon...

    TIA

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GuyManDude

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